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(+1)

It was spontaneous, but I found the cause of the problem that prevents the game from starting up to the initial screen, I have a laptop and 2 video cards from AMD and an integrated Intel, I disabled the AMD video card and the game was finally able to load the initial screen for me, unfortunately turning off the INTEL video card and turning on AMD does not solve the problem of starting the game, but only turning off the AMD video card, the INTEL video card is not powerful enough, so the game gives out 2 fps...

Long story short, I feel like I'm back in 2010.

(+1)(-15)

I might have found something based on the information provided there is a very large game manager script that exists in the intro. It appears that for graphics cards that contain the text "Intel" anywhere in their name, anti aliasing is disabled and the graphics quality is set to Good. Where graphics cards without the word "Intel" are set to Ultra quality and Anti Aliasing is enabled. Even more strange is that both Good and Ultra graphics quality use entirely different render pipelines. Frankly I don't know what idiot set this up or why different card manufactures are using completely different render pipelines. But I assume it was more than likely done incorrectly and so I will try commenting this out. And we will  see in the next build if it solves everyone's problems.

(+12)(-1)

u push out 2 yrs of broken builds but some1 else is the idiot?? reading other comment it looks like u keep doing this. blaming others. 2 yrs n u dont know ur own code??? thought u guys said you rebuilt. u rebuilt its ur code? insulting other ppl like a brat

(1 edit) (+1)(-12)

The code I have written for the past 1.5 years (not 2) was built on top a rats nest of previously written code going back over 5 years. Don't blame the guy who was hired at the end to come in and build the roof for the house collapsing when the foundation was not done correctly. Had I known the state of the project when I first joined I would have advised scrapping the entire thing to start fresh. And then you would be in the complete right to blame the code on me. But the code which is causing issues is not mine. Its hard to read through, functions can be anywhere from 400 to 800 lines of code long to do something as simple as "take damage" and it is like wandering through a maze without direction trying to understand how some of it was intended to work as I can't ask the previous developers how or why they did something. Or what they were thinking

(+1)(-1)

You forcibly set the quality of graphics for each brand of video cards, while not bothering yourself that video cards can be of different capacities, for 2 years you did not make "SAVE MODE" which is available in almost many games so that if something goes wrong, the player and the developers could understand what the problem was, while in the game itself I did not find the normal graphics settings.

Dude, this is either development sabotage or I can’t say with censorship words.

(-11)

My guy I did not manually set the quality of the graphics based on the model of the video card used. Why would I do something that stupid? There is about 20,000 lines of code or more throughout the entire project and most of all pre existing code is indecipherable. And I dont have access to the previous developers to explain to me their thought process when they wrote it. and they left zero documentation or code comments to explain it either.

Deleted 3 years ago
(+7)(-1)

Didn't the last some devs have like constant updates for months a few of yrs ago with hotfixs btwn?That sounds like a deathmarch (i dont work IT but it sounds like one). Doubt those devs had time to breathe or code neatly.  I'd guess at that rate you need to make sacrifices to put out a working game every month. This is why patreon games take months only put out fixes and dummy small patches but this game churned out build after fucking build at a harsh rate way back..

I think all sides needs to chill a bit and get some prespective. Makin games is a process and shit happens. Bitching to the devs about why its not good enough yet and being dramatic wont fix shit.

(+1)(-4)

I think this is a valid perspective. Making games is hard. and this is my first professional gig job where I was dropped into it and had to figure it out without direction by myself. I may have over reacted. I am merely trying to help people understand that I was given a rats nest of code to untangle. With which I have probably screwed up many times along the way

Deleted 50 days ago
(-14)

My guy I have been working for almost 2 years consistently on the project while other dev's are bailing and all I have gotten is insulted and taken the blame for problems caused by outdated code that I did not write. Sorry if I'm a bit out of patience

(-12)

Also I don't know if you noticed but Jasonafex has been hiring now twice in the time since I took over. On 2 different occasions. You are perfectly welcome to come help at any time and show my how it is done instead of insulting me for the current state of the game

Deleted 50 days ago
(-12)

It is clear to me that nothing I say will convince you that I am and have been working very hard and doing my best to resolve all problems and fix all of the bugs. I could if you prefer just ignore the comments instead of having to justify my job every 5 minutes to people. And then everyone will be upset that their comments are not being seen. But it would certainly be a lot less stressful on me. I am not a PR guy. I am not a people person. I write code. why do you think I work in software? If you feel that I have insulted other developers that was not my intention, but there is good and objectively bad code. And I have seen every textbook case of objectively bad code on this project.

Deleted 50 days ago
(1 edit) (-4)

If the previous code which was objectively bad, unreadable, impossible to follow, not documented and with limited code comments was working, then what good would that be if no new features would have been possible to add. What would you suggest I should have done? I cant work with unreadable code if I dont have access to the person who created it for them to explain to me how it works.

Deleted 50 days ago
(-3)

I am sorry that my first professional job did not live up to your standards. I am doing my very best with what i've been given