This looks and sounds great!
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Bunnymancer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #2 | 4.292 | 4.292 |
| Concept | #2 | 4.208 | 4.208 |
| Overall | #3 | 4.052 | 4.052 |
| Presentation | #7 | 4.042 | 4.042 |
| Enjoyment | #10 | 3.667 | 3.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kandistar, Sodoj
Software used
Unity, Aseprite, FLStudio, ChipTone, MingW-64
Use of the limitation
Player leaves dead bodies on death that decompose over time and influence the bunnies player has to bring to the goal
Cookies eaten
Thanks bird
Comments
The concept is really great and unique. Limitation is beautifully implemented . One of the best game in the jam.
I'd echo what the others have said about the tutorial being pretty long, although it had a bunch of humor to it and was actually pretty entertaining to go through.
The puzzles were at a great difficulty level. My issue with it is how in puzzle games, the difficulty should stem almost entirely from complex puzzles and having to come up with a solution. Once you realize what the solution is, it shouldn't be tedious to implement that solution. In some of the levels, that was kind of the case, because it required some specific platforming or landing in the right spot on spikes.
Here's a great reference on this topic.
(803) Don't make this assumption about your players - YouTube
Regardless, this is still one of the best games I've played this jam. Lots of impressive work from everyone involved, especially in this short of a time limit!
This game is extremely clever and smart, I really liked the tutorial although it felt a little long and I noticed there may have been some bugs, but the overall idea is very unique and not something I encoutner much, also love the art and music, fantastic job overall!
Great concept and really good gameplay! Some levels had me stuck for a good while, but that's mostly due to the difficulty or the tight timing you needed to have. Also, the tutorial was way too long and had a lot of pointless dialogue.
Aside from that, the game was really fun! One of my favorites from this jam so far.
Like others have said it can be a bit finicky but fun for the most part. I also got stuck on a few levels not because I didn't know what to do but because the execution was very difficult & the timing was super tight.
Also, the tutorial was great at teaching me all the mechanics but a bit overwhelming. Is there a way that you could teach the player these things without all the talking I'm not sure. It was a good way to introduce the character & story it just felt a bit drawn out.
little finicky but a lot of mechanics at play here.
Check out my live review at https://www.twitch.tv/scalphamission
One of the best uses of the limitation I have seen! The art and music are both great, I could see myself playing this a lot with a bit more polish.
Here's some feedback:
It's not clear when you're in the tutorial area in my opinion. I kept thinking "am I playing yet or is this still the tutorial?" because whenever I entered a new room I thought that was the start of the game. Maybe make a bigger room for it and keep it all in one place?
As others have said, there's a few weird bugs. The bunnies sometimes get stuck in loops and I have to completely restart to fix it.
Overall, a really good attempt! Well done.
Great game although there are some minor bugs that make the player stuck.
I'm not entirely sure that I understand the mechanics correctly, because the bunnies appear to randomly get stuck in an unexplained loop sometimes. And, for a game jam, that was too much explanation, would've probably been better to space that out more. But pretty damn good work overall, looks great, handles well enough, a whole lot of mechanics and some cool ideas. Good job!


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