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pkemmo4

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A member registered Jun 30, 2022 · View creator page →

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Which may have been one of our inspirations...

You have genuinely made me laugh lol


Thanks for playing!!!

Haha, I think you are right I'll just have to find one to play it on 😁

Damn only 197 come on bro. (* Says the bloke who only did 194 ....


Heya, also what keys do you use to activate the lever... 

Can confirm it works well on mobile haha , did not expect it to just run on my chrome browser.


Although it does feel like it'll need some polish to work a bit better 😁 

Yooo, well done on the game I had a bunch of fun.

And did actually get quite hooked haha 5/5 for enjoyment!!!

Managed to hit 194 but will be defo be coming back for more haha.

Oh and it worked on a phone as well 😆 wasn't expecting that 😊.

Well done, I look forward to the full release on mobile?...

Yoooo tmthat was so much fun 💪🔥 managed to hit 190 above 200 feels impossible!

Damnnnnn!!!.....

Only 220 you got more in ya brother!!!!


220 is actually pretty impressive tho. Thanks so much for the review ☺️!!!

Hahaha, hit the nail on the coffin for our inspiration thanks for the review!!!

And I had actually intended it to be chicken on the table haha 🍗


But garlic 🧄 works as well 😆

Tate meant to say that yes it is indeed frankstein. Count Dracula's first man handy man!!!!!??

Undoubtedly he WILLLLLLL¡!!!!!¡!¡!!.....

Yoooo what a sick game 🎮 🤙 ( I'm totally not bias 🚫...

that was indeed the vision we for sawe, thanks so much for playing

best of play so far S quality

noice, bit laggy on the browser unfortunately but very creative

fun concept grinded for a bit to get 6:78 on 1st lvl

some awesome pixel art & well-designed levels, good job on getting it done on time. 

Was lots of fun :)

broooo

that went hard, I managed to acheive VICTOR Y after about 15 minutes of playing (& some malding to keep me going)

music was a lil quiet & perhaps when the enemies charge you without regard they could have an indicator to warn the player.

Overall very polished; solid platforming, good game design & some solid pixel art, well done for getting it done on time :)

That means a lot thanks!

Awww, thanks :)

& I agree it would have helped to have an incentive for the combat section, & we were planning on implementing a cool down indicator, but ran out of time.

So glad to hear you enjoyed it!

The level with the ghost took me a while to figure out & confused me a little but after that initial learning curve  all the other levels were tricky but had their aha moments & weren't too tedious. Was very enjoyable over all.

Lmao, that's what you want to hear as a dev in level design.

That's a good idea actually to expand on the base game, we were thinking more along the lines of polishing up the combat & adding more chores at the start. But I agree I think it would then be cool to play as the orc for example & have a different gameplay loop to spice things up.

& wave 8 ain't bad hey. (I'm impressed you managed to count that high without losing track lol)

Thanks for the review & playing our game!

yes it definitely could use some more polish,  attack telegraphing is a good idea. I think next time we might focus more on getting the gameplay down now that we have a better understanding of unity, & I agree in that user feedback is imperative on getting it right.

Thanks for the review & playing the game!

That was a lot of fun after the little initial learning curve (I got a little hooked lol)

Oh, & a screenshot from my adventures:

Infinite waves? (we did the same lol; we ran out of time)

That was a lot of fun, even with the bug (also impressive you managed to get a workaround in time), I kept coming back to try & get more cards in my deck to verse the different heroes. I great level of variety was achieved with only a few changing variables; which is impressive.


The pixel art worked really well with the style as well. & I'm not sure if there was sound; mine wasn't playing?

Well done on getting it done in time.

That was very hard, at least initially; after taking the time to understand the game it became a lot more enjoyable. Very impressive for 48 hours. Also the music bops!

A perfect score from me!

That was very hard, atleast initially; after taking the time to understand the game it became a lot more enjoyable. Very impressive for 48 hours. Also the music bops!

I mean the pixel art is kinda fire 🔥 not gonna lie. 

It's just a bummer we didn't get to implement the animations in time. (PS: thanks for your work lochee!!!)

was a lot of fun I managed to make it to the end with the astronaut, & then I realised I needed to make it with the orc as well😂. Which turns out to be a lil trickier. Good level design as well

Good job on getting it done on time 👍

lol

Farout, this game is hard. 

but kinda fire🔥 

Well done on getting it done within the jam time limit.

& good luck on your future projects; keep it up 👍

thanks a lot, we had a lot of fun developing the story & the Tate & Lochee smashed the artwork

Yes, I think it would be good practice to come back to it once the rating period is over to try & give it an update. Any ideas?

Cheers, it should be good to do some more work on it after the jam to develop it out a bit

thanks a lot 👍 

Thanks for playing & the review! & we did plan on adding a score system but we ran out of time lol. 

The idea with the combat was that you could attack the enemies with your melee attack just after thy attacked because they have a delay before they attack again; it is a little finicky though & we didn't have time to find tune it.

Thanks again 👍

very unique, simple & fun.

Well done for getting it done on time.


& a side note the voice line of the fisherman is very amusing

I got a highscore of 16 after a couple of tries, fun game & interesting take on the theme, very unique!