Which may have been one of our inspirations...
pkemmo4
Creator of
Recent community posts
broooo
that went hard, I managed to acheive VICTOR Y after about 15 minutes of playing (& some malding to keep me going)
music was a lil quiet & perhaps when the enemies charge you without regard they could have an indicator to warn the player.
Overall very polished; solid platforming, good game design & some solid pixel art, well done for getting it done on time :)
Lmao, that's what you want to hear as a dev in level design.
That's a good idea actually to expand on the base game, we were thinking more along the lines of polishing up the combat & adding more chores at the start. But I agree I think it would then be cool to play as the orc for example & have a different gameplay loop to spice things up.
& wave 8 ain't bad hey. (I'm impressed you managed to count that high without losing track lol)
Thanks for the review & playing our game!
yes it definitely could use some more polish, attack telegraphing is a good idea. I think next time we might focus more on getting the gameplay down now that we have a better understanding of unity, & I agree in that user feedback is imperative on getting it right.
Thanks for the review & playing the game!
That was a lot of fun, even with the bug (also impressive you managed to get a workaround in time), I kept coming back to try & get more cards in my deck to verse the different heroes. I great level of variety was achieved with only a few changing variables; which is impressive.
The pixel art worked really well with the style as well. & I'm not sure if there was sound; mine wasn't playing?
Well done on getting it done in time.
Thanks for playing & the review! & we did plan on adding a score system but we ran out of time lol.
The idea with the combat was that you could attack the enemies with your melee attack just after thy attacked because they have a delay before they attack again; it is a little finicky though & we didn't have time to find tune it.
Thanks again 👍





