Really creative idea - dark souls meets a game we used to play as little kids. A couple of levels were challenging which I enjoyed, I liked that you had several types of chests and heroes. Good ramping up of difficulty too. Platforming controls especially on the ladders were a bit frustrating when you got caught.
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Mimic's Lure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #361 | 3.848 | 3.848 |
| Creativity | #419 | 4.022 | 4.022 |
| Overall | #523 | 3.855 | 3.855 |
| Presentation | #1201 | 3.696 | 3.696 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of getting eaten by treasure box mimics, you, the mimic, do the eating.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Reminded of the chests in Dark Souls games. I wish there was some timed- score to push you and master the movement. The idea is hilarious tbh. Like your art style and the matching choice of music as well! Nice work!
Feel free to hop into my game as well and share your thoughts and ratings if you have the time!
pretty fun idea! you could add a radius on the enemies so i could know if i in enemy radar!
Perfect concept for the theme, and the execution is well-done. Great job!
really fun! I was a bit annoyed at the first level where I just sit in a room and wait for the hero to come to me… until about 3 seconds later when I realized that’s exactly what mimics do and the realization made me laugh. great stuff :)
The chest monster is so devious! What a wonderful play experience! Couldn't get enough... who knew I had such an appetite for heros hahaha
Loved it very much. Only two issues- 1) there was a point on the first level with the rouge where he couldn't climb the ladder and was soft locked out of the game (until I figured out that R=restart) and 2) I really really wanted to play more of it XD
Loved it very much. Only two issues- 1) there was a point on the first level with the rouge where he couldn't climb the ladder and was soft locked out of the game (until I figured out that R=restart) and 2) I really really wanted to play more of it XD
Great twist on the stealth genre! Really good job with the level design, it does a really good job of teaching mechanics through gameplay! It would be nice if you could eat heroes when their backs are turned though :)
A great fun game with interesting puzzles. Some of the levels that explained mechanics (the ones that don't require any movement) do a good job of explaining the game concepts, but they are a bit slow and boring. I'd recommend either making them shorter or trying to explain the mechanics in a more engaging way. But still a very solid game :)
Solid game - the mechanics were all intuitively explained. You brilliantly broadcasted how the different heroes would interact with different things without a single word of explanation! I immediately felt confident I knew how they would react and could focus on solving the problems, which is the fun part of puzzle games for me. Great job!






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