Love the art style
Play game
NPC - Now Playable Character's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #76 | 4.373 | 4.373 |
| Presentation | #103 | 4.525 | 4.525 |
| Overall | #154 | 4.141 | 4.141 |
| Enjoyment | #855 | 3.525 | 3.525 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rather than play the hero of a grand adventure, you will play as an NPC that works hard to give meaning to the hero's life.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Despite the many bugs I encountered in my playthrough, namely the retry button on the game over screen not working sometimes and getting fired out of seemingly nowhere, I enjoyed the art and charm of this game. The dialogue is pretty funny and the visuals are pleasant to look at. The sound is quite loud at a low volume, so maybe that could be lowered a little, but this game seems very promising!
That was amazing, congrats ! I really like the idea to run between the levels ! It could totally be developed in a larger game ahah
You're probably already aware that the progression is bugged. Sometimes the knight doesn't even arrive and you get fired. Sometimes when you lose, the replay button doesn't work, but the space button is still being displayed, etc.
Besides that... This is amazing! One of our initial game ideas was to have you play as an NPC, but we couldn't figure out how to construct a game like that. This is a such cool way to approach it. It says a lot about the quality of your writing that I kept retrying the game even despite the bugs. I was more tempted to lose on purpose just so I could annoy the knight. :D
P.S. the presentation is flawless, art + sound. Well done! I hope you expand it.
Thank you very much ! :D Indeed we know about those annoying bugs and we already have a patch ready to be released after the jam, I hope you will be able to enjoy annoying the Knight in all possible ways with it ;) Thanks for playing and taking time to give us a feedback, I'm glad you could enjoy it even with the bugs!
I like the idea, but sometimes i dont really know why i was fired. I understand its a bug, but yeah
Wow, I'm quite impressed here! I liked how you thought of everything at the same time and that every point was really finely tuned: music, dialogue, visuals ... I had a good laugh with the music when you loose and the mini-game between levels. Like others, I just had a few problems with the dialogue selection and the restart button not working. Would have love to have more gameplay aswell but When a game is this well finished, you obviously want more... and then you remember that 48 hours is a really short time ;). I don't usually say that, but hats off to you!
I laughed out loud in the loading sequence where you have to run fester than the knight. It was sometimes hard to tell which was the correct answer, not sure if getting insulted by the knight was normal or if there was a better answer. I got a bug on my second playthrough that made me lose before the knight arrived and then the game was unresponsive. The best take on the idea of playing an NPC i've seen so far !
I'm glad you had fun playing the game ! And yes we indeed have a few bugs, but we already have a patch ready for after the jam that will correct both the game over before the knight arrives and the dialogues where sometimes a correct answer would trigger an incorrect reaction. Thanks a lot for playing and taking time to give us a feedback ! :D
Pretty cool game! The art was neat, and the dialogs really fun to read. ^^
I sometime had some issues where it didn't seem that the option on which I clicked was actually the one selected (like it answered from another one). But it didn't seem to have too much impact on success, so it's fine. :) I like the variety of tasks, between cleaning up, disguising, even a mini-game between levels. There's a lot of creativity everywhere, and on top of that the game offer glimpses of a neat universe.
You did an amazing job on this game. Congrats!
Very fun adventure, love how the game thematizes capitalism. Great artwork, music and storytelling of course. Only thing is that i dont even know why i was fired haha :D
Thank you for your comment, I'm glad you had fun playing! :D For the feedback, yeah, a lot of players say the same, they don't know why they were fired. We have a small bug with some right answers giving sometimes a wrong reaction, so it may be a reason, but overall we should be clearer about what caused you to be fired (like, maybe, a recap' of where you failed to be immersive). Thank you for playing ! :D
Really good fun! We had the same idea, but I love your execution of it: the racing-the-adventurer-to-the-quest mechanic was very funny and enjoyable, and the writing was really well done!
This is so fun! I really love how you executed the concept and how fun it was to try again doing different things each run just to see what happens. Art is superb as well
Love how charming this game is! I did find myself wondering how good of a job I was doing (or if I was changing the outcome at all), since I didn’t feel too much feedback from the game other than the Hero’s responses. Not sure how bad I was being at my job by leaning on the eggs so much (but who wouldn’t lean on the egg talk?) Very humorous submission, had a great time, great work!
Thank you very much for your comment! Yeah, a few players agree with you that our way of giving a feedback was not clear enough (it is related with the hero's different skins), but time didn't let us do it good enough and maybe we could find some other way to do it. I'm glad you had fun, thanks for playing the game!
Great game! I loved the dialogue options, and had a hard time resisting some of the funnier ones. I came across a few bugs with the restart button and the knight showing up instantly, but this was hilarious to play overall.
The art in this looks so good.
And there were lots of good dialogue options.
Just a shame picking them means having to restart the game.
Not sure if I'm right, but getting extra time by mashing Space during loading was a nice touch.
There's some holes in the retry coding (it would fail me the instant the prep time was up).
But other than that, a very fun and good looking entry.
Thanks a lot! Yes we sadly have an issue where some dialogue options are wrongly assigned and will make you fail when you shouldn't. Oddly enough the mashing to get more time is not a mechanic we implemented, but it sure is an interesting one if we were to push the game further after the jam! It would make lots of sense since we'd get there earlier than the knight, and would reward the player for getting their faster, very interesting! And that last point goes straight up in our bugs to be fixed!
Thanks for taking the time to review our game!
The artwork alone is absolutely stunning for a 48-hour jam. I suspect we'll see a lot of people interpret the theme with "playing as an NPC", but framing it as an agency was a fun framing device and an inspired touch. Rushing during the loading screen was charming, and the chicken was a nice continuous thread.
If the game got more polish, I would like to see stronger player feedback. The hero's arrival always felt sudden. I eventually wondered if the music kicking in was some sort of cue, but it was too abstract to be sure. Consider adding footsteps or some visual element foreboding his entrance.
Similarly, I struggled to understand how well I was doing. I eventually concluded that the hero became purple when I picked the right choices and red/orange when messing up, but I feel that's not strong communication. His dialogue helps, but it's still hard to know when you do well because an adventure has all sorts of ups and downs. I felt a little caught between trying to roleplay as the NPC and figuring out how to massage the hero's ego.
Overall, this is an amazing accomplishment. My congrats to the team.
A very detailed feedback, just what I love! I'm glad our approach on the not so original "playing as the npc" idea manged to stand out in your eyes! We worked hard to make it feel unique and personal!
Someone else mentionned the player feedback needed to be worked on and in hindsight I fully agree! The song was meant to indicate the arrival of the the knight indeed, but it is good to know we could have pushed it further. As for the feedback on the dialogue, it's a mix of dialogues having an issue and not always giving the right reaction and the sprites for the knight not being well assigned due to time constraints. Your comment on the dialogue is very interesting though, we hadn't considered that !
Thank you again for your kind words and especially taking the time to give us some constructive criticism!
An incredible accomplishment in only 48 hours, the presentation, the art, the music, everything was great! I loved your take on the "quest giver" role reversal idea! Particularly a fan of having to race to an area before the hero gets there, that was hilarious, awesome work!!






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