I did a playthrough of your game.
Play game
Catacomb Manager's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #5 | 3.939 | 3.939 |
| Overall | #5 | 3.824 | 3.824 |
| Theme | #6 | 4.273 | 4.273 |
| Audio | #17 | 3.394 | 3.394 |
| Graphics | #18 | 3.848 | 3.848 |
| Originality & Innovation | #26 | 3.667 | 3.667 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really liked the back and forth of this one. The graphics looked nice too. There were some quirks in the system where it's unclear which way your character is facing. I'm also not a fan of the level select screen wiping your stats, I recommend converting that into some sort of a challenge run mode.
love the artstyle even the thumbnsil looks amazing the gameplay was unique but i got stuck on level 5 because i kept falling off and just game up overall amazing game :)
could you also check out my game rating is greatly appreciated /jam/gdevelop-game-jam-4/rate/2216257
Enjoyed playing ! :D
i was able to get to level 8 ! B)
i found it hard when the trampoline is there :0
sometimes the character do moonwalk <.> faced right but moving left >.>
overall, great job !
Missed one diamond (idk where?) but had an AWESOME experience.
Very well use of the theme, I'm a kenney lover as well so I got hooked. Level design was almost perfect. If I bumped this game on a games site, I wouldn't think it was a jam game. Congratulations! Please upgrade it on gd.games, super fun and poilshed!

I had a lot of fun completing your game! The level design is excellent, I was never stuck for too long but still had to think to solve some of the puzzles. I appreciate that you can take your time and that there is no quick thinking involved, you can just stop your character or the enemies if you want to plan properly. Great use of the assets too!
Very solid entry!
very cute game but i could not figure out some levels p.s pls play my game https://coolcodedude.itch.io/a-light-in-the-dark ratings are greatly appreciated
loved the colour pallet u used on this. Pixel art was nice too. Need abit more of a tutorial perhaps but fun all the same.
Ooh, this was really fun! The puzzles were well thought-out. I especially liked the final level.
The paths of the chain platforms could be better telegraphed. While it was usually obvious where they would stop and start, it was less obvious when there were four of them with slightly different mechanics.
The impression I get from the types of movement bugs I experienced (bouncing off ledges, moonwalking, falling into a wall and starting to walk despite not being active, bouncing off of the sides of chain platforms, inconsistent spring height, movement speed) is that there seem to be a lot of "physics" getting in the way of the movement. That's only a guess — I don't know how this was programmed — but it feels like the movement and collisions need to be much simpler.
The cover image is great. It has a very old-school video game box vibe, especially in how nonrepresentational it is.
Great work!
Yes, I added physics behaviour in many objects, but I probably shouldn't have done that and handle it in simple collision check. It is a valid remark, thank you!
Regarding the cover - I agree, the artist did awesome job and their info is in description. Actually, you may commission them too if you would ever need help ☺️
Very nice game! I like how you control the player character, the enemies, and the various environments throughout the game!
What a cute little character and fun little game! This was relaxing and fun to play
Beautiful game and a cute little fella. I like the idea, good learning curve from level to level, fun to play! Music loops for the levels and the ending might be a bit too short (I made a very short music loop myself for my game so who am I to judge lol). Fella going wild when hit by a lift made me die a few times, but it wasn't a major issue.
Very nice, well presented game! The only thing I wish I had was a switch to turn the character around.
If you have a chance I'd really appreciate you playing and rating my entry as well :)
Yeah, but turning the character around would screw the whole idea behind the game, IMHO! On the other hand, you probably were tedious when you had to wait for a character just bounce off the wall to change direction, so maybe If I would make better levels - it would not be so noticeable. Thanks for the feedback!
Yeah, I thought of that. Like I know you need to preserve the core mechanics of the game, but it can feel very punishing for the player when you accidentally get turned around and have to start the level over when the goal is just right behind you. But I'm sure there's a good solution. Still really enjoyed the game. Very charming and fun!







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