I don't know if I can really call this good or bad, but it's pretty cool. Felt kind of unintuitive, but it's absolutely doing it.
You should probably switch to a 'pixel font' since that's the one thing not really fitting in with the lowrez
| Criteria | Rank | Score* | Raw Score |
| Authenticity (use of resolution) | #168 | 3.719 | 3.900 |
| Audio | #180 | 2.574 | 2.700 |
| Overall | #188 | 2.789 | 2.925 |
| Graphics | #202 | 2.574 | 2.700 |
| Gameplay | #206 | 2.288 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I don't know if I can really call this good or bad, but it's pretty cool. Felt kind of unintuitive, but it's absolutely doing it.
You should probably switch to a 'pixel font' since that's the one thing not really fitting in with the lowrez
Well, it certainly feels epic!
Took me some time to understand how to smite trees though.
I really like the idea of summoning lightning by jumping. One thing I would add is a way to let the player know they need to strike the trees with lightning to score points, as I was a little confused my first round. Overall I thought this was a very cool concept and a fun game.
Movement and camera feels nice and soundtrack gives the right vibes :) I am not so much a fan of the ui parts but thats normal for a game jam
You have to include the .pck or you export in godot with .pck included in the .exe
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