so, when you start a game i see theres a choise of which goddess to have. how do you pick that second one? or do you have to unlock her?
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i like the game so far, but it has some quality of life problems that hinder the fun. to start, some simple tasks in the game are more tedious than they should be. picking up buildings requires clicking on them to destroy, and then another click, manually moving it to your inventory, and a final click to place it in the inventory. there should be an option to directly pick up buildings and automatically place them in the inventory, and the same goes for items placed on the ground. it would also he helpful if you could grab items from containers and automatically place them into the inventory. if you had to rebuild a part of your factory it could get very time consuming having to destroy the buildings and grab every little piece. one last little thing, if the conveyor size was the middle size by default it could save a lot of clicks since players will likely need something bigger than the smallest.
I do agree that it takes a lot of clicking to clean up an area, and it would be good to have a way to move items directly into the inventory from a structure. In that case, I would add a way to move items from the ground to the inventory as well. For conveyors, I could change it so that the conveyor belt starts at the largest size , because I think most people use the largest size most often.
I'll see when I have time to make these changes. I do think that it would be better.
Edit: I ended up adding the stuff right away. V9.5 is out now.
You can farm the beans in pots and harvest using care robots in harvester mode, then you just cram the beans directly into the press to make bean meat, then you cook the meat in the oven to make steaks. The oven setup can be made using an inspector panel to track the fuel level and an inverted logic gate to let fuel in when the fuel level is 0. Control right click a logic gate to invert.
I want to thank everyone for all the comments, and suggestions, and feedback. It's really cool to see people engaging with the game, and it makes me very happy to see people enjoying it!
I also want to thank the people who have donated on patreon. I never assumed I would make anything from this project and it's cool that people wanted to donate!
I've been playing his game for about 2 days. Developer was right about automation being a puzzle, but through following guides automation has become a breeze. what a fun game you have made that I might be bad at. Though I can't figure out how to get the milking machines to work.
(Edit) Ifigured out how to get them to be milked. I wasn't taking off there bra's
Control left click is for target position. Some structures have a target in addition to a source. Control right click before placing is for setting a source, which is where the gate will look for input. The gates can't take input from structures, so to take input from structures you need to use the inspector panel, and then set the panel as the source for the gate.
I've really been enjoying the game so far, but I do have a small suggestion. It would be nice if there was some way to set a "fuel" inventory for the furnace or something like that. Keeping items intended as fuel out of the furnace's processing inventory can get tedious at times.
Edit: I just thought of this after making the post! There could be a new Funnel structure that only sends fuel into the furnace when it needs it but doesn't send fuel into the processing inventory.
You can see if this tutorial helps:
https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...
Is there a tutorial or guide for the logic gates? Because either they or I lack enough logic to understand how they work.
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EDIT: I was able to figure out how to mass-produce bamboo milkshakes, I saw in the setups that you said we had to set the source to the output conveyor, which worked... but it's not very intuitive. Maybe allow us the select a recipe we know when selecting the machinery(either through a ui, or by ctrl left clicking on the machine while holding the thing we want it to make), so that until we select/set something else, it can only make that one thing, and the filter tunnels won't put in more than they need to?
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Being able to add fuel to something AS fuel, even when all 6 ingredient slots are full would be convenient.
I still wasn't able to replicate it. I'll leave the case open for now.
The %localappdata% is on windows, it is a shortcut to a folder. If you paste "%localappdata%/gain_factory/game_data_.ini" in the address bar in file explorer it should open the savefile (which is human readable). The easiest thing is to do a reset for your player nutrition. Before editing the savefile, you can put all the body parts back to 1, and in the savefile, you can set "upgrade_points_", "upgrade_points_total_", and "nutrition_points_current_" to 0.0.
If you could reply with what values these three variables have before you edit them, that would maybe give me a hint to what the issue is.
How does electricity work? More detailed,
About the number:
About the fuel comsumption (fuel value displayed when using a Panel on it) in electricity generator:
The numbers on the generators are how much power is globally in the system. The generators can't generate power if the global capacity is full. Each generator increases the global capacity. The substation provides a large amount of capacity, and also a larger display, so it can display the power quantity even when it's a very large number. All substations and stirling engines display the same global power quantity.
The generators generate an amount of power every time the orange fuel bar ticks down (the panel displays the fuel level in the generator as a number). The amount of power generated depends on what is being consumed as fuel.
Power is consumed by structures when a recipe is finished, and the amount of power consumed depends on the recipe.