Nice job on a Crossy Road reimagining. Took me a moment to figure out how to fire but when I did figure it out, I didn't seem able to destroy anything, bullet impacts just created a particle system. Looked good though and was challenging to play.
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Chuckie's revenge!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Relevance To Theme | #4 | 3.786 | 3.786 |
| Fun To Play | #5 | 3.071 | 3.071 |
| Overall | #5 | 3.125 | 3.125 |
| Looking Good | #6 | 3.143 | 3.143 |
| Sounding Good | #13 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for the honest feedback! Yeah, unfortunately the instructions didn't have own screen in the game, just a mention in the game description. I need to add something in game as well.
Each projectile has a damage + damage variance and vehicles have a health bar, so while bullets do less damage they shoot more rapidly. And mines can destroy vehicles single shot. Do you feel this could be communicated better somehow? If so, any ideas?
Cheers!
Heh, you are correct. The difficulty curve is too steep and wasn't properly addressed on this entry. And you are absolutely correct. I will try to address that on the next version. How would you make the game more accessible and easy to get started?
Music will be added on the title screen as well. Maybe leaving the core loop without it, lets see.
Cheers!
The look is cool, I'm just not good enough for it. Starting out, it would be nice if the gaps were a little larger, and then they could get tighter later on, so I get sucked in to the game before I die. Still, I found myself trying it multiple times.
Does the karma do anything, or is it another point system for destroying cars?
Thanks for tying the game out and giving feedback! Yeah, I have received a lot of similar comments that the difficulty curve could be easier one. I agree with you on this!
Karma currently doesn't have any meaning other than a gimmick at the end to indicate some kind of score. Depends if I can come up with a use case for a meta progression (or if I can come up with a meta progression at all), it could be used as currency or similar :)
Quite a fun game and very well implemented! :D I enjoyed playing it but this requires some levelling adjustments, I wish there were like 3 lives before restarting or are there checkpoints instead at some point? Also maybe the colliders are a bit too long on the back of the cars, not matching with the model visually, front felt natural but the back felt as if it wasn't actually supposed to kill me at 'that' moment of jump. Weapons were great addition! Great fun game!
Thanks for the feedback! Yeah, lives. It's true. It's very unforgiving now. :) I don't know why I didn't go with the lives, maybe cause I was too fixated on the Crossy Road where the progression happens even if you die. But in mine there's no real meta progression :D
Colliders should be in order. I just checked them all. Only the SUV collider extends to the back spare wheel. That I could move back to the hull of the car. I wonder if there's something else, or just the fact that it feels "wrong" to die to the end? I was thinking that maybe instead of dying to the back it could bounce back.
I am going to implement similar thing like in Crossy Road where you hit the side the model gets squished, so also maybe the back could behave a bit differently! :thinking:
Thank you for play testing and providing feedback! I appreciate it a lot!
I'm useless at this type of game play but it is fun and very well executed.



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