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Star Collar Delivery Service's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Interpretation of the Secondary Theme | #11 | 4.533 | 4.533 |
| Overall | #15 | 4.220 | 4.220 |
| Gameplay | #21 | 4.167 | 4.167 |
| Soundtrack/SFX | #27 | 4.067 | 4.067 |
| Graphics | #40 | 4.233 | 4.233 |
| Gameboy Soul | #59 | 4.100 | 4.100 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
You start with empty spaces, which you fill with mods for your ship and then shoot your way through space to complete your deliveries!
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Comments
I had a ball with this game. It really made me sit and stay in my seat while playing it. There are a few ruff edges, but nothing that can't be fixed with some post jam pawlish.
Really like the ship building aspect! We had similar ideas but went in very different directions. I found the game a bit difficult but otherwise the game is really solid and polished. Pulling off the ship building in a gameboy style is pretty impressive too.
It's really impressive to see this kind of mechanic tied to a believable GBlike game, the characters are really really cute!
Thank you so much for taking the time to play! Really glad you enjoyed the characters (its fun to find an excuse to put characters like this in a game like this ^^)
Cool mechanic related to the theme and really clean art! It was super fun to make the most ""not optimal abominations"" for the 2 missions you can play jajaja (always have lots of fun in this kinda games)
So glad you liked it! Yes, the ships can get very... out of control and not optimal haha : D