One of the turn keys and the blow key was permanently stuck so I couldn't get far, but the premise and aesthetic are both really good! I was using chrome though and you only tested on firefox.
Play Mice Rescue
Mice Rescue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme: Does this game represent the theme well? | #27 | 3.600 | 3.600 |
| Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #43 | 3.533 | 3.533 |
| Cozy: Does the game you feel cozy? | #45 | 3.133 | 3.133 |
| Creativity: Does the game include something unexpected or interesting? | #57 | 2.600 | 2.600 |
| Overall: Is the game objectively good? | #59 | 2.733 | 2.733 |
| Fun: Is the game enjoyable or satisfying to play? | #71 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
pretty cool and cozy game! and the visuals are great! at the same time i would've liked to be able to move the camera, but when you're going around obstacles, it was a fun challenge to have to remember where the path was while you couldn't see it
Hey thank you ! I also really liked yours. I don't know what was the problem for you but mine was to try too hard to have the shadows and go for a dev build (really wrong idea). I managed to fix the color of most of my material/shaders with a hacky "srgb_to_linear()" on the color if the os was "web", maybe it will help ;)
What tripped me up was the VisibleOnScreenNotifier3D node doesn't work at all in compatibility and the camera system I threw together for the jam relies on it. The more complicated system I planned on originally probably would have been fine but I didn't have time to implement it. Thanks for the tip on the srgb_to_linear()! I'll definitely keep that in mind next jam :D
For now I think I'm probably going to avoid building stuff in 4 for game jams since webuilds are such a big part of that. Hopefully they find a work around in future releases though, 3D in 4 is so much better than 3!
Nice work -- I played on Mac/Firefox and everything functioned smoothly. The title screen is beautiful, the music well chosen, and I liked the contrast between colors of the leaves and ground. At first I was just blowing leaves, but in doing so I picked up on the idea and played to the end. Nice!
The controls sadly didn't work very well for me, but the aesthetic is nice and it's very cozy!
Chill lovely game with fun controls and environment! Unfortunately, the music was choppy a little, but didn't have much impact on the gameplay tho. Nice idea and i love how it worked out, great job!
cozy and chill game, the controls were buggy though like the other comments have already stated.
Very cute, nice idea. The sound was very distorted for me on Linux/Firefox. Love to see another Godot game. Congrats on finishing the jam.
This is incredibly cute! Gorgeous artwork. Unfortunately, I tried playing it 4 times, and the movement controls kept breaking before I could make any progress. Let me know if that gets fixed because I would love to play more!
Good aesthetics.
Was experiencing some movement storage issues on my end.
The mouse was moving on its own and I couldn’t do anything.
Am I missing something?
This is on Chrome Browser.
Really cute little game! It may be a bit too short, but the art and music are great! Good job!





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