Thank you so much! I'm glad you like it. And you can switch spells by either selecting the spell you want to equip in the shop (it's free if you've already purchased it), or in the world map pause menu. Hope that helps! :-)
Collin
Creator of
Recent community posts
Thank you! If this helps, there's different dialogue depending on whether or not you convict the right person. If you get it right, HQ says something like, "Magnificent work, detective! The Curious Case of Autumn Town has been solved!" If you get it wrong, though, they say something like, "I hope you're right about this, detective..." In retrospect, I could have made it more explicitly clear, so I appreciate the feedback. Thanks again for playing! :-)
Thank you so much! Yeah, the mystery detective theme was a tricky one to work with, and it's cool hearing about people's experiences. I've had some players tell me that it was too easy to figure out who the culprit was and that they were standing around waiting for customers because the game moved too slowly, and I've had other players tell me the exact opposite on both fronts, so I'm super torn! This might be the kind of situation where two different difficulty settings are needed for different players, which is something I could implement by the off chance I make a similar game in the future or decide to expand this one. Anyway, thank you so much for all the valuable feedback! Best of luck with the jam! :-)
Beautiful artwork! I was a little bit confused with the mechanics, but I'm not really a puzzle game person, so that could have just been me. Maybe an in-game key or legend would help so players don't have to keep referencing the game page to see the combinations? Anyway, great job, and good luck with the jam! :-)



