Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I played the game with the new update and the controls are movement are 10x better now and it feels much better to play! A massive improvement, I will later try with gamepad.

However,

I still can't see the HUD and that really makes it hard to play since I have no idea about the state of my ammunition and health, in the two runs, with the different patches I got the Ambrosia Flask but even so the HUD did not appear. I gave up on the quadrupedal boss since I get out of ammo and there seems to be no way of getting them back during the fight which leads to death, and I'm not sure if I can farm bullets because I have no HUD. 

Also, now that the character is behaving ideally it brought my attention to another problem: The Melee Attack, there is a couple issues to it:

1. No facing direction lock during attack: whenever I hit with the melee attack let's say I want to hit forward and then go backwards once the animation is done, what happens is, I press the melee button and he hits, but if I turn around midway through the animation he ends up attacking to wrong direction I wanted to. That feels odd, while airborne I want to reposition my character backwards after attacking forwards so I don't collide with the enemy: which leads to the next issue:

2. Range: The attack has so little range that I have to get very close to an enemy, and when I'm grounded the character locks the movement, and the amount of time it gets locked its enough for let's say a zombie in chains hit me and I can do nothing about it since I have to be really close to him to hit.

3. The character's belt gets disconnected from the pants in a weird way during melee attack.

4. After I destroy a torch in the scenario, the hitbox of it remains and I still get hit feedback when I melee hit the place where the torch was supposed to be.

5. Since I have no other choice but to melee attack once I'm out of bullets, it has to be 100% functional and safe to perform melee attacks if well executed by the player, otherwise it feels unfair to have to go melee and get punished by it. 


This new patch I think it came with save data, I had to delete it before playing.

If the HUD problem gets fixed then I'll gladly give it another go, besides the issues I really had a great time with it and it's very much my cup of tea.

(Also to make the mapping better I'd put "Q" or "1" as Heal  and for interaction I'd put "E" which is universal). 


Keep up the good work! This game has to be the best it can be and no doubt it will be a blast!

(2 edits)

Hi Lampazzu.

Thanks for the info and for the detailed feedback.

A. I agree that we need the Melee to be super reliable if its the only option left after running out of bullets. We will definitely take a look at that and try to improve it as much as we can. We might need a better animation that also increases the range, as you suggested. Maybe a kick or simply having a machete or something. We will think about it.

B. The missing HUD really bothers me. I have never seen this issue before – and I have seen other players try the game + some videos and they don't have this issue. Could you tell me the specs of your computer/screen? Maybe, for some reason, they are appearing outside of your view due to resolution or something. Could you share a screenshot of how your game looks?

About the UI:

  • Do you see dialogues?
  • Is your inventory working fine and are you able to read item descriptions + lore?

C. The patch should not have Save Data. It was probably the save data in your computer from your previous session.

D. Thank you for the suggestion son mapping. I was already thinking about using E for interaction. Using Q or 1 to heal sounds reasonable. Maybe 1 so you avoid healing by mistake.

Again, thank you for your feedback and for testing the game. We really appreciate it. We promise to fix these issues and deliver a great experience!

I tested in other resolutions such as 1920x1080 and the HUD worked just fine. But for some reason it doesn't appear at all with the resolution that fits my screen perfectly: 1680x1050

Oddly, all the menus, dialogue and inventory windows work fine, they all fit the screen nicely but for some reason no HUD when I put it 1680x1050.

I've never had this bug with any game I've played

Hi Lampazzu!

Thank you for the info. We fixed the HUD issue and improved the melee attack + some other changes (Including key mapping).

About the new key mapping, the game is currently saving the mapping so even if you try this new update you won't see the new mapping unless you delete your save data and start a new game. Sorry about that!

Here is the summary of the changes made.

We hope you'll give the game another shot now. Your feedback has been super valuable to us!

Enjoy!