Now I am curious about 2 things
1. is there any possibility for modding support in the future
2. will there away to add something like a map or some other way to make it harder for a player to lose something in the world.
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I dusted off my itch account for this comment
This is one of the best games in the weight gaming scene fr
it feels polished and i can always pick it up for an hour or two
the automation solutions you can come up with is amazing
the controls are a bit clunky at first, but it's easy to get used to
great game, keep up the good work!!
There is a small guide at the bottom of the game description here on itch for the cheat stuff. I also put out a small guide on some setups for automation on weightgaming.
So, played the game quite a bit and, I've faced a few problems.
1, I can't really seem to find a filtering method for how many items should go in a machine at a time. (Like, lets say, I want 2 items of something and 1 item of something instead of filling the 6 slots with everything and pray it makes out the 2 to 1 recipe)
2, I can't find any electric counterpart to the furnace and having to refill it constantly with fuel is tedious. Self fueling builds are also borderline impossible without something to time the fuel.
If I missed out something, do lets me know please!
1) You need to use logic gates. The way I used it is as follows:
It's slightly complicated, but if we for example take the fuel, I place the first gate, and make it read the fuel amount on the panel. The second gate is really close to only let one fuel at a time, and is reading the state of the first gate with the other panel, so that when the first one is closed, the second one is open and vise versa. For the ingredients it's basically the same, but instead of fuel level, you make it check if there's output. For something simpler you can actually check example images above, as provided by the creator of the game.

2) I've never had any problems with energy because I have this setup that always keeps my energies levels at an all high:

and if you need energy anywhere, just put a pylon or a substation there, and it should be good.
Hopefully this helps!
There are setups that help with these problems. I made a post on weightgaming that compiles a few of the most useful setups. It includes a setup for getting an exact amount of ingredients into a crafter, and 2 setups for keeping ovens fueled. Here is a link: https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...
The idea is to use logic gates to detect when the structure outputs the items and only then input the correct amount of items, but the post I linked explains it better.
Edit: hellwraiz beat me to the punch on answering, their setup is good too!
No problem, it's good you figured it out!
The logic gates are either open or closed, and their state inverts when they detect an item at their source coordinates. You can manually invert the logic gate by control right clicking it, and you can set its source coords by control left clicking on a point while placing it. The logic gate can also read the state of an inspector panel, which works like a logic gate, except it detects properties of objects.
really interesting game. i like it but i do hope in next updates funnels would update so if you press the button like shift when placing it close to object it would stick to object automatically, because i am really tired from situations where i put it 1 pixel too far and it dont work anymore, same with belts, sometimes it just dont work with funnels and you need to try connect them again, and again, until they would perfectly match, pixel to pixel. that is tiresome. also, i want to ask for some ingame help about logic gates. maybe some screenshots with examples of their work step by step or something like this. I dont know if other people had problem with them but it was really not easy for me to understand what they are doing after i read their description in the manual and the goddess dont know anything about them, so i had to go and read the forum to understand a little. Thanks for the game, i enjoyed it and i am gonna play again
Hi, thank you for playing. When it comes to automatic aligning of structures, you can hold space while placing to place a structure next to another structure if your mouse is over the other structure's hitbox. I hope to make this more robust in the future, but even in its current state, it should be of help.
When it comes to item descriptions, I get that it isn't always the most clear how things work. I should probably rework a few of the descriptions to make the mechanics easier to learn.
I've been considering electric furnaces, but it would have to be late game stuff, probably the last machine you make, but I still haven't decided on the specifics, or if I'll actually add them. I have been worried that they would be too overpowered or that they would make the regular ovens fully obsolete.
i can also suggest upgrade version of logic gates, because even if i indersood how they work and finally set everything up, they can still let go 2 items from conveyer belts somehow if it on normal speed. I think everything could be much easier if there would combination like shift+right mouse at set gate that set it to let go only 1/2/3/how conveyer goes items per opening so it would be much easier to set automation. It is really extremely needful item imho because it is extremely not intuitive process to set it with just logic gates even if you read description. forum and saw some pictures of preset factory
Have you had 2 items go through the gate on a normal speed conveyor? If so, that is something that I'll have to fix. I think the logic gate itself works fine, but it is the case that some setups are pretty difficult to figure out (especially for the oven where fuel is an ingredient). I'll see what I can do to make automation easier to understand in the future.
Yes, so the logic gates have a source (set by control left clicking on a position), and when there is an item at the source position, it opens. It can also detect the state of the inspector panel which in turn can detect most other things. You can invert the logic gate by control right clicking it after it has been placed.
still cant fix my nuclear fuel factory. i just dont understand whats wrong. The down conveyer is set to open when fuel is crafted, logic gate is set, speed is default. It should only let 1 glowy parcelain through, but no. It is from 1 to 2 per opening of gate. And 90% of times it is 2 items per opening. This is why i think logic gates should be linked to how many items they let go instead of control it with speed.
I think you do understand the gates, I think you were just having some trouble with the output count of the recipe.
So the fuel pellet recipe outputs 2 and not 1, that means that the gate will be open long enough for 2 items of porcelain to go through at that belt speed. You can fix this by making the output belt twice as fast, or by making a splitter setup at the output belt, so that the gate detects half the number of items.
I would also advise you to make the output belt longer, so that you don't get weird timings and stuff. If the funnel is trying to place items where the gate is detecting, it could result in the belt only detecting "half" the item, meaning that it doesn't detect the item's full passage, and it could result in the gate staying open less than it should.
i ve tried that, get rid of funnels, set new conveyer, made conveyer x2 speed ( i ve tried that before, but with funnel) and... it still sometimes messes up because logic gate let 2 glowy things through. I have no idea how, but this is really uncomfortable. But it definetely works better now, now it takes more time for it to completely stop working.
It's good you got it to work.
I tried to replicate your setup, and it seems to work without a splitter as well:

Both of the gates are taking the same point on the output belt as source. The output belt is at 2x speed, the porcelain belt is at 1x speed and the starch belt is at 3x speed. I ran the setup for 100 recipes, and it didn't seem to jam for me.
Btw, congratulations on automating nuclear fuel!
From what I have tested when playing, and even before I released the game, the logic gate was pretty solid. The code is simple and it's probably not what is causing the problem. If you want to, you can send me the save data (either upload it here if it works, or on discord), that way I can look around and see what the problem is could be.
You can also add me on discord, that way I can help you easier. Discord: kittykillerkuriosity
The waffles are supposed to have priority over the biscuits, so it's not supposed to become a biscuit if you put too much chocolate. I messed up on this one and the priority is wrong in the oven, but it's not impossible to craft waffles. To make it work, you'll have to use butter for fuel instead of chocolate.
I'll fix this in the next version.
First I wanna say this is an absolutely addicting and satisfying game all on its own, the fetish content is just the whipped cream and cherry ontop. The art style is super cute too!
I actually never played a factory style game before so this has been a huge learning experience too.
I'd have a few QOL suggestions I think might be great to see though:
I'm happy to hear
I get what you mean when it comes to the horizontal/vertical locking, and I think it would be useful.
When it comes to the font, I do agree that it's not the easiest to read. I can't draw the font on a smaller scale than the pixels of the game unless I change how a lot of things work, but I have been looking at changing the font so that it's more readable at least.
I have been working on making the game a lot more polished and convenient to play for the next update, so a lot of these things should be fixed.