This is an exploration game where you try to find the tools you just threw into a cave. Why did you do that? I don't know, I'm not you.
I went right first and hobbled around for a bit before being able to turn back. Once I was blocked by a pickaxe obstacle, I turned back to find the water again, then I jumped into a well where I plunged into my death.
What is there is competently made, but the pacing is rather slow. Something needs to be there to keep me engaged while having a stroll. The slow pace is also naturally punishing if you get unlucky and take a wrong turn. No need to yeet me down a well.
This is a learning experience for you guys. Take stock, and come back in January!
Play game
In a Dark Cave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #58 | 3.300 | 4.667 |
| Fun | #92 | 1.886 | 2.667 |
| Audio | #96 | 1.768 | 2.500 |
| Graphics | #97 | 2.475 | 3.500 |
| Overall | #103 | 2.138 | 3.024 |
| Originality | #104 | 2.003 | 2.833 |
| Controls | #104 | 1.886 | 2.667 |
| Accessibility | #105 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Blood is Fuel
Game Description
This was my shot at making a smaller Metroidvania for this jam. You have fallen in a cave and must find all of your equipment to get out! (See game page for controls)
How does your game tie into the theme?
It's super dark in that cave so you need a flashlight
Source(s)
N/A
Discord Username(s)
Connor, TheFantasticGlutenFree
Participation Level (GWJ Only)
2


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