I liked getting people their food. One thing to recommend is to lower the difficulty. Level 1 could get rid of the pit in the middle or make it smaller and only have two guys and I think that would help a lot. It's important to ease the player into the game and let them get used to playing the game and getting good at it. The later levels go all out, but let the player learn to be good at the game first.
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Ghost Diner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #25 | 4.250 | 4.250 |
| Presentation (graphics, audio) | #44 | 4.312 | 4.312 |
| Theme | #111 | 3.688 | 3.688 |
| Fun | #112 | 3.438 | 3.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
After a certain amount of time, 'sabotage mode' is enabled and more traps will appear to make the level harder.
Also, if you make the customers wait for too long, they'll switch to chasing mode.
Comments
Really fun arcade game! Awesome concept, great controls, very cute style. Super challenging too.. trully the Dark Souls of cute italian ghost diner games.
I REALLY love the concept and the aesthetic of the game. The game controls well, but I think it's a bit too difficult. I think if the pits were removed or saved for the later levels it would be just right.
I love this idea! Very fun mix of platforming and restaurant management. I think you could easily turn this into a full game, almost like the perfect mix of Meat Boy and Overcooked. One suggestion I might offer is to make deaths/pits just delay you a few seconds instead of restarting the entire level, similar to Overcooked. Great job on this one!
I love the art and sound this game has! Sabotage mode is also a really cool idea!
I love the use of the theme with this one with the witch coming into the level and changing it. Also I love the visuals I find the ghost really adorable. I just wish the game wasn't so hard
Damn this is a very cool game idea. I just wish the platforming was a bit tighter.
So I think the concept of this game is really unique and fun. Placing little ghosts, getting their order and their food is great! I do want to be honest about the difficulty level though, as someone who plays a lot of platformers I found this game extraordinarily hard. It took me over 10 minutes just to beat the first level. I think the root of it is the wall slide/jump ability. Rather then bouncing off one wall all the way up perhaps you could make a sticky wall jump where you go between two walls to reach the different levels. Also the dash should suspend gravity so the player has more control. I think at the current difficulty level a lot of less experienced players might quit before they see the rest of the awesome gameplay. But amazing on the visuals and presentation, great concept (and very cute ^.^).






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