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Michael Monty
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Recent community posts
Thanks! Glad you enjoyed it. I agree that some new stages or boss ideas would give the game a lot more life. If I ever revisit it, that'd be fun to make.
The off-looking enemy collision when screen wrapping is intentional though. I just decided to make enemies temporarily nonlethal when they enter the screen to prevent cheap deaths from unforeseen enemies. Likewise, the player has some i-frames when screenwrapping themselves. It might actually be too forgiving as it is. But with some tweaking and maybe visual indicators for the different states, it could read as intentional instead of looking like a bug.
Cool use of the theme! I like how all of their abilities naturally mapped to the directions, so it made it easy to pick up and navigate the levels. Some level designs got a little too punishing as it went on though, particularly at times when there were hazards outside of the game's viewport. Still, it's a cool idea and the visuals are pretty polished too!
Love this concept. There's so much potential to expand on it, but even in its current state, there's already depth in how to control the chain. I was able to mix up my attacks with quick furious clicks or well-timed swings to get the most out of its arc. Slowly learning how to strafe around enemies while keeping the chain going in an unbroken circle of combos was a rewarding experience. If you're still interested in this idea after the jam, keep at it. There's something neat here.
Cool idea for this game! The way enemies from the previous game still interact with you in the next is a neat way to handle mode switching. Makes for some very dynamic gameplay. I think the frog one was a little too frustrating though, something about the hitboxes never quite felt right. Still, it's a pretty awesome set of games and I love how the idea came together.
As a Kirby fan, I am drawn to any game that tells me to suck, and this one didn't disappoint. Polished visuals, atmospheric sound, and some snappy platforming made for a great little experience. Shame about the bugs preventing people from finishing the game, but I'll give y'all a follow so that I can know when it's all fixed up. Awesome work!
Tons of fun! I also took a "change your character constantly" approach to the theme, and I really like your interpretation of it. And the whole thing is impressive for the time you had to make it.
I especially liked how the UI makes it clear which character is coming up thanks to the timeline at the top of the screen. That's some smart UI!
Had some trouble figuring out the idea behind the game. I think if you explain what you're meant to do with your shots and what purpose there is to changing their value, then players will have an easier time learning the game.
I like that you took the good ol' pun approach to the theme though, always been a big fan of that.
Great art style for this one. I didn't get too far in the game though since the camera felt a little wonky and I think I hit a bug where my character just teleported at random, which got me killed. Not sure exactly what happened. Still, cool idea for the game, and the art + music add a lot to the experience.





