The visuals for your game are stellar! The neon and Tron-look was perfectly captured!
Will say though, I had a lot of trouble telling what I was supposed to do in the game, even with the description on both the game and jam page. This kind of led to some confusion I had while playing (with some I still can't figure out). One of which was the ability to interface with the system terminal to transfer data back into the system. Wasn't sure if that was automatic or where exactly I was supposed to go to do that.
I think with these abstract styles of games, there tends to be a struggle to face when it comes to communicating goals and where to go. I think something that might've helped would be visual indicators triggered by events. Like if I was supposed to go somewhere with all this data, just having like a guide arrow appear after I collect data could help make that connection.
Again though, sick lookin' game!