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(+1)

Neat game! The style reminds me a bit of The Escapists 2, so it has a nostalgic vibe for me. I enjoyed the game quite a bit, got a score of 8036. 

My only question: Is there an end to the levels?

(+1)

Three things I noticed: 1. You can pass the note to the "Current" character model and the "Goal" character model in the corner. 2. If you highlight passable students fast enough, you can re-pass a note to a student that already received a note. 3. You still get points for getting caught passing the note.

Still, a fun game to play and I was so pleasantly surprised to learn it had more levels. Good work!

Thank you so much! To answer your question, the levels are infinite, so you are welcome to go as long as you can. I used an algorithm to randomly generate levels, which is why I chose to not only anchor the starting student in a recognizable spot, but help the player keep track of who has the note. And for your other items:


1. Good catch! I thought I had accounted for that but it seems I didn’t 😂

2. Another good catch! Timing is always an issue for me so I’m not surprised to find a timing bug.

3. I might want more clarification on what you mean by getting caught passing the note. If you mean that points are still getting added to your score as the bar reaches max warning level, I did intend that so the player’s efforts are still counted during their last level. 

I’m glad you enjoyed it! I’m just happy I finally found the time to make a game and begin my game dev journey :)