As said by others before, bosses are a bit too static. Liked the art!
Play game
Space Fuzz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| CONTROLS | #136 | 2.923 | 2.923 |
| FUN | #197 | 2.538 | 2.538 |
| USE OF THEME | #201 | 2.385 | 2.385 |
| Overall | #201 | 2.590 | 2.590 |
| BOSS DESIGN | #208 | 2.462 | 2.462 |
| SOUNDS / MUSIC | #216 | 2.462 | 2.462 |
| ART / VISUALS | #222 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You can exchange doughnuts for new weapons.
Did your team create the vast majority of art and music during the game jam?
Did most of the art myself, music is from DavidKBD's Stellar Confrontation pack.
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Comments
Sadly there is only one boss in the game, and he doesn't do much. Second weapon that you can buy feels just the same. Art is nice, but movement os too restrictive and impact of the shots is little weak.
Hope you will update this game in the future!
Fun game, good place to build on further. The music and sfx are good but very very loud.
No you're right there's only one boss in the jam version, planning to add more in future though. Also yeah the shotgun ended up being a bit overtuned, I did want it to be stronger than the blaster up close but I think the DPS is something like 6x as much if you land all your shots so definitely needs a rebalance.
Glad you liked the art, took me a while to get it done but I'm happy with how it turned out.
I was toxified and then had em' detained. I like the goo splat/toxic projectile effect! Don't mess with the Space Fuzz.
After the boss was "detained" I stayed until the music was over. And I was surprised to see that it ends.
The bossfight was fun, I feel like the falling projectiles attack would be more interesting if they fell a bit slower but were more numerous. The feel of the shooting was great (art and sound fx overall work really well), the feel of moving around, not as much, I'm not used to such low gravity and these platforms have a tricky hitbox compared to their appearance.
Thanks, glad to hear the gunplay feels good since that's the main thing I wanted to get right.
I'll have to check out the import settings for the music and make sure that its setup to loop correctly. I'll definitely try out your suggestion for falling projectile attack and see how it plays, should be fairly easy to implement the change. Also the more I develop the game the more I think upping the gravity like you mentioned would probably suit it better, since you need to be able to quickly dodge attacks in a boss rush game. Platforms ended up being a bit hacky due to time constraints, but I'm planning to make it so you can jump and drop through them so they should be easier to use in future versions.
Fun game! I think it would benefit from a boss healthbar, but good job!



Leave a comment
Log in with itch.io to leave a comment.