I think for an "offline"-game you cannot do that. OAuth can be used to authenticate the user with your server. Then your server can check via /api/1/KEY/game/GAME_ID/purchases if the connected user has purchased your game.
I think for an "offline"-game you cannot do that. OAuth can be used to authenticate the user with your server. Then your server can check via /api/1/KEY/game/GAME_ID/purchases if the connected user has purchased your game.