It is good that they are talking! Also, the door is interesting :)
Nice!
| Criteria | Rank | Score* | Raw Score |
| Innovation | #38 | 3.824 | 3.824 |
| Theme | #95 | 3.824 | 3.824 |
| Audio | #123 | 3.471 | 3.471 |
| Overall | #203 | 3.265 | 3.265 |
| Game Design | #266 | 3.118 | 3.118 |
| Graphics | #399 | 2.824 | 2.824 |
| Fun | #404 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Knock Knock: What's Your Attitude?" fits the theme 'What's Behind the Door?' by turning each door into a unique puzzle with its own personality. Players don't just see what's behind each door—they engage with it, solving puzzles that embody the door's character. This approach transforms doors from mere thresholds into central figures of the gameplay, perfectly aligning with the theme through interactive and imaginative encounters.
Did you write all the code and made all the assets from scratch?
Yes most of the code is written by us and all the art is done by us.
It is good that they are talking! Also, the door is interesting :)
Nice!
I really like how much voice acting you had in this! I think I ended up breaking the game more than I playing as intended. I had fun trying to get past the doors in an incorrect manner. I jumped over the first door using the mirrors, the second one I jumped at it from the side at an angle, and the last I'm unsure what I did, I went to a different platform and came back and think I went through it when I touched it. I would really like to see the other levels written at the end that were in what looked like your design document!
There's actually two levels which we scrapped because we didn't have time. You can explore the exe using this: https://github.com/BepInEx/BepInEx and launch the scene file or if you want to take a look at the source, here: https://github.com/MzaxnaV/BrackeysGameJam2024 It was made with unity 2021.3.5f1. Ignore the huge number of commits \(_-_)/, good commit messages and clean code were the least of our priorities haha.
wow! one of a few games to have a voice actor!
but make sure to have menu access where people can exit the game so they don't have to force close the game app.
Creative and visually impressive, the game offers a unique experience with its 3D art and intriguing puzzles. Despite some navigational challenges and minor technical issues, the overall atmosphere, enhanced by great narration and music, makes for a fun and engaging play. A little more clarity in level design could go a long way. Excellent work on crafting something truly distinctive!
3D art is very good. However ther are a few things I'd like to point out. 1. the keybinds at the start don't show keys there just blocks 2. I think you can't die/respawn when you fall of the platform(which is very easy becuase the colers behind the door are the same) 3. there are a few mising colliders. Still great artstyle. I hope you found this helpfull!
Very cool lector and music!
3D art fits the atmosphere very well.
Cool idea for a simple game, good job
(Skipped 1st level by jumping over :P )
Very creative game, the narration was quite good!
The levels were a little bit confusing, and you can just jump to the exit behind each door with very little problem (sometimes you can fall through the floor doing that), but if playing as intended it’s a fun game!
Wow, I love the creativity on display! The narration was very well done
This game is very unique, didn't played these kinda games ever. Very cool and funny game good job. Left a rate, it would be cool if you can leave a rate too.
A cute little game, quite charming! Interesting surreal art style and the narration helped give it character.
For feedback on the three door puzzles, I found the light source showing up in the mirrors of the first puzzle misleading, as I thought it may require some light manipulation; I then thought I may need to make eye contact with the door indirectly via the mirror it was looking towards, before guessing I wasn't supposed to see it at all nor the door see itself.
Diva Door was fairly straightforward!
Final door was confusing, the balls kept falling through the platforms when I tried to take them up there to use as counterweights; they'd go through the platform every time I left, and I had no idea what to do with the stick thing!
Finally, the narration was too long and wordy for each door, yet when it finished it would have been nice to be able to replay the narration for the hint again if the player gets stuck.
Overall a charming game though, and I think just requires a little more level communication rather than narration.
Great work guys, I look forward to seeing what else you make!
I loved the music n the narrator tho i couldnt solve the puzzles even at gun point XD. Just jumped around the doors like a speedrunner.
really whimsical vibe, i like it :)
especially like the narration haha. great job, and get some rest now guys!
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