After reaching the end, the entire message of the game was clear. The excessively long hallway was justified to bring forth the lesson/reminder. Thank you for making this.
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Man&Button's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #417 | 2.413 | 2.818 |
| Audio | #445 | 2.335 | 2.727 |
| Game Design | #450 | 2.491 | 2.909 |
| Graphics | #458 | 2.569 | 3.000 |
| Overall | #487 | 2.284 | 2.667 |
| Theme | #504 | 2.335 | 2.727 |
| Fun | #671 | 1.557 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the story, the door and what's behind the door plays a role
Did you write all the code and made all the assets from scratch?
Yes





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