Play game
Theres too many's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #16 | 2.749 | 3.286 |
| How much do you enjoy the game overall? | #19 | 2.749 | 3.286 |
| Gameplay | #21 | 2.630 | 3.143 |
| Visuals | #21 | 2.390 | 2.857 |
| Overall | #21 | 2.630 | 3.143 |
| How well does the game fit the themes? | #25 | 2.630 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Leave a comment
Log in with itch.io to leave a comment.


Comments
Good submission.
Spike did not kill, and I suspect they were meant to.
The crumbling platforms did not always crumble, and I think they should do after second or two even if it were single jump of.
The game needs a background image, the blue color is just so bland, even if it is as simple as a gradient between colours would be good.
I landed in a hole that I could not jump out of or kill myself to reset.
This is a really cool way of interpreting the theme!
When I played the first level I thought "Cute platformer. Not bad, but how does this fit the theme?" but then with the second level it became clear.
All in all I really loved this game.
I have a few nitpicks:
It's pretty precise to jump ontop of an enemy to kill them.
Also the camera often is too high so cou can't see where you are jumping.
And on the level with the spikes the lazers acted weird.
But I still had great fun with this game, good job!
I understand that, this is a very ambitious project for a Trijam and the result shows that.
For 3 hours, twas a pretty fun game.
IT WAS AMAZING, SO COOL, CANT WAIT FOR A SEQUAL