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Excellent aesthetic, you did a really good job of imitating the style of some earlier action dungeon-crawlers! There's lots of attention to models and rendering methods to really capture that look. The characters are wonderfully modelled and have a big range of motions and defeat animations. Your use of shadow and unintrusive menus makes everything pop and sets a really good atmosphere! It starts to feel like a sexy dark fantasy adventure right from the moment the intro plays!

The controls are hard but fair and are right for games of that era. I appreciate what can be done with the camera and first-person view mode in the sex scenes. It as a bit too hard for me to clear for the review, but certainly not to the point where I'd call the game unapproachable due to the difficulty level. Players will improve as they go, and with the big gallery of defeat animations, they are expected to lose a lot and get better.

This is certainly not the level of quality that I'd expect from a first 3D game made in a single month! I am extremely impressed!

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Thank you! I'm glad you enjoyed the game.

I've been playing around with Godot (the engine I used) for a couple of months before the Jam began. This game was the whip on my back that I needed to jump into 3D development. I had done some simple 2D projects prior, but hadn't touched anything 3D before then. I feel like the time limit really pushed me into trying to learn as much as I can, much the same way last year's entry taught me Lua scripting from the scratch.

The game has turned out to be difficult for some people. Other's find it easier. Shame you couldn't beat it all the way through, but you're right that I kind of was trying to make losing part of the "fun" with the sex scenes. Sadly there's only a limited number of different scenes that can play when you get knocked on your butt which over time takes away from the experience. But you're supposed to lose a few times at least before you get through. I was hoping the edits I did to the Easy difficulty would have made clearing the game a non issue, but looks like further adjustment could be in order.

I never even noticed the difficulty settings. There's no need to tune easy mode, it's perfect. The game turned out to be a lot bigger than I thought, you may need some checkpoints.

(+1)

My next project will have checkpoints galore.