Interesting entry. It took me a bit to figure out how to battle the drakes. You absolutely have to use forward and backward motion; if you block their attack but you're too close, they'll just do another attack before you can retaliate. The strategy I found was approach, attack, defend, retreat, and it seems to work. Anyway, I like the grainy low-poly aesthetic, and the drakes are well modeled. The controls are satisfyingly clunky, but never severely limiting. The maze is confusing, but has enough variety that you can learn your way around. I do wish I had just a little bit longer range of vision though, more for the environments than the enemies. Good sound effects. I didn't personally care that much about the game over animations, but that's just because bosomy dragons aren't really my fetish. I appreciate that they can be sped up. Haven't beaten the game yet, but I'll probably come back to do it after finishing with rating.
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Boob dragons aren't for everyone.
The dungeon and its layout its confusing as heck mostly due to running out of time to actually plan a good dungeon with visuals that would let the player know where they currently are. I was struggling so much just getting the game to run without something breaking in the process. Sadly, this meant I had very little time left for designing interesting cave system to delve through.
The general best tactic is to linger just beyond the attack range for the Drakes and either bait an attack or attack and retreat. If you time it properly, you often have no need for blocking at all which lets you get a second hit in much faster. Against the green Drakes this should work very well. They attack somewhat less frequently than the red or blue Drakes do.
Oh, and the sex animations actually speed up on their own over time. Unless I've messed up something with the controls. The player was able to speed them up previously manually as a part of the extra interactivity I sadly had to scrap along with many other fancy systems I had in mind. Turns out being an inexperienced game dev severely limits what you can and cannot, even with a generous one month development period.
Thanks for playing though!
Thank you for submitting this, and there's no need to be so down on what you made. More than half of the games in this jam are obviously incomplete or had to have content cut to make it in time. It's normal, and what you made is frankly impressive for a beginner game developer. To quote a line from another game this jam: Stop being pessimisting Mofu!
Haha. Yeah, I guess I really should.
Being a pessimist runs deep in my core though. Nobody likes a Debbie Downer, but I tend to look at it in a way when you're always just a little bit disappointed in yourself, when you do manage to do something decent, it feels about a dozen times better than it normally would.