ok im still playing but i still dont "get" how the gates work. I think I need the step by step for dummy version of how they work
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You select a position before placing the gate by control left clicking, and then as long as there is an item at that position, the gate will stay open. You can control right click the gate after it has been placed to invert it. This means that it will be open for as long as there isn't an item at the target position. The gate can also detect the state of the inspector panel, and the inspector panel changes state based on what it is observing.
Yeah...that's... Nope, I'm in the dark, too. This is pretty much how it's described in the game. I still don't get how they work. If you could dumb it down a few notches (or provide a visual guide?) that might help.
I have no idea what the "logic" behind these things is (I never was good with computers) so it's even more confusing when you introduce the inspector panels. All I understand is that they show a value (like how much of something, such as fuel, is in a certain place), but that's it.
Here is a little guide on how to use the logic gates:
Hold the logic gate

Set its source by control right clicking

Place the logic gate

You can view its source coords by hovering over the logic gate

The gate stays open for as long as there is an item at source


Inspector panels can be used alongside the logic gates, as they can detect information about structures and react to it. You can have a panel detect if there is an item inside the press, and a gate that detects if the panel has detected something.


I hope this helps
There will probably be an electrical furnace either in the next update or shortly after via mods (as the developer has stated they'll probably release the source code for the game).
But going back to the issue you're having there is a way to make it work (it's a little complicated). I will probably show the blueprint of how to do it shortly.
You can probably make a system that detects backlog at the funnel or belt leading into the chest, but I don't think there is a way to use the inspector panel to detect if the chest is full. In the next update, there will be a way to configure the inspector panel, so then you will be able to set its threshold to the capacity of the chest and detect fullness in that way. For now, fullness has to be detected indirectly.
You could probably have a logic gate detect if there are items on the input belt and start some sort of timer contraption, then if the items haven't been cleared out by the end of the timer, it means that the chest is full.
so, i developed automated caramel mass but every so often the fuel doesn't get added in time or something and i have no idea what the problem is, i've had similar issues with similar machine's and was wondering if it was a screen loading issue or something? since it only ever seems to happen when they're out of frame (the automated banana-toast on frame can also have a similar issue)
edit: just realize it's not obvious but the screen next to the iron chest is linked to the furnace, which is linked to all the gate's used by the setup not that it's all that important
I have wanted to add support for translations of the game, and I think it would be a good thing. I myself don't know russian or ukrainian, so I wouldn't be able to translate the game myself, but I think I definitely should make a system where people can make translations for it. I can't promise anything yet tho, but I have been considering it.
If you want to play ASAP, I'm pretty sure you can reassign a key on your keyboard to bind to 'S'. I found this tutorial if you're on Windows 11. But honestly it'd probably be better if you just got a new keyboard I couldn't imagine how annoying it'd be to type something and have to autocorrect everything because I couldn't use 'S' lol.
Hi im having troubles finding out how to use inspector panels and gates to automate recipies in the different crafting stations and was wondering if it is possible to get quick guide for dummies. My main problem with panels is that I dont get how I set them to a struckture because all I get is a questionmark
Inspector panels are really useful for furnaces.
With inspector panels, you are able to detect if a furnace is out of fuel. This is useful because you can have a logic gate 'connected' to the inspector panel that can allow for fuel (such as chocolate fossil) to be inserted into the furnace. I really haven't found any other uses for the inspector panel.
Logic gates are one of the most useful items in the game.
The majority of my earlier designs use logic gates. I used them to detect when an object is created from any machine and allowed for its crafting items to be inserted into the machine. Just make sure that you do not run out of a crafting item, as if you do it could potentially ruin your whole setup. I suggest over-producing items for all your setups, and any overflow just destroy it with a trash can.
Please let me know if you have any questions with what I said (or anything else). I want to write a guide for this game after the update gets released, as this game is honestly an 11/10 but I know some people are not familiar with factory games so any feedback will be appreciated.
A sterling engine has 6 items for its recipe. You can view the other items with the brown up arrow next to the furnace in the crafting book.
EDIT: I felt like I was missing something and I was. Sorry I thought you didn't know that you could 'scroll' through the items (it looks like you already did). Hope you found out what was wrong. I've seen some people experience the same issue but I'm not too sure if it's a game bug or user error.