Fantastic! Well done.
Took a moment to get the interface, but once you understand it, it's pretty easy to use. I might take some inspiration for our next attempt.
| Criteria | Rank | Score* | Raw Score |
| Controls | #27 | 3.385 | 3.385 |
| Graphics | #35 | 3.462 | 3.462 |
| Theme | #40 | 3.615 | 3.615 |
| Overall | #49 | 3.121 | 3.121 |
| Fun | #56 | 3.000 | 3.000 |
| Accessibilty | #62 | 2.769 | 2.769 |
| Originality | #65 | 3.000 | 3.000 |
| Audio | #83 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4
Wildcards Used
Grid based combat, Roshambo
Game Description
Fire emblem inspired combat, with a parasite to turn convert enemy units on to your team
How does your game tie into the theme?
You have been infected with a parasite that gives you cool arm blades, and also lets you infect others to mind control them
Source(s)
no yet :(
Discord Username(s)
skyegrey rasati txpeng
Participation Level (GWJ Only)
2
Fantastic! Well done.
Took a moment to get the interface, but once you understand it, it's pretty easy to use. I might take some inspiration for our next attempt.
Very interesting take on a fire emblem-type game. Because you only have the starting character on every level, it plays out more like a puzzle game.
I'm a sucker for Fire Emblem-style games and you pulled it off incredibly well for the short time frame. My biggest feedback would be that the game is a little too difficult/unforgiving to start. There is very little room for error in level 1 if you want to make it past the first couple of turns. Also the web version is definitely formatted a bit off as much of it is off screen. Enabling the full-screen button may help fix that and I'm not sure how important the information on the right side of the screen was since I couldn't see it. Other than that, loved the look of the game and converting enemies is a really cool take on the formula.
Nice game! I really like the art style, animations, and the game mechanics. It could use more responsiveness like when you hover over a unit it automatically shows its stats, range, and a highlight and for my turn to end automatically when all my moves were used up.
I tried to play this in a browser (safari) but the layout seemed broken. I end up with a game on the and text overlaying itself on the right.

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