Hey, good job! It's interesting that your speed obviously depends on where your gun is pointing. I also liked the variety of enemies and projectiles.
The game was a bit difficult for me to progress though
| Criteria | Rank | Score* | Raw Score |
| Visual | #168 | 3.000 | 3.000 |
| Theme | #188 | 2.438 | 2.438 |
| Audio | #202 | 2.625 | 2.625 |
| Overall | #216 | 2.625 | 2.625 |
| Fun | #244 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
NO
Did you use BulletFury?
Hey, good job! It's interesting that your speed obviously depends on where your gun is pointing. I also liked the variety of enemies and projectiles.
The game was a bit difficult for me to progress though
Really cool looking and fun game with the visuals and sounds :) gameplay was also good and it really fits the theme of consequences! Gave you a nice rating! If you like to check out our game too! :)
With a little bit of work, this could be a banger! The art style is wild! A lot is going on the screen. But it's snappy and fun, which is the most important part
This game reminded me of that arcade game metal slug. The sound was cool , I did die a lot but I enjoyed it
This game reminded me of that arcade game metal slug. The sound was cool , I did die a lot but I enjoyed it
The game runs well and I can restart quickly so despite the lack of UI for restarting, I was able to oversee that but I couldn't get past the first truck with the red barrels. Besides that, you have nice visuals here, nice VFX, and the aiming is smooth. Continue to update it as this has great potential!
I thought the way the player moved with aiming was engaging. It essentially made the player take their position into account when aiming at something to shoot, necessitating thinking two steps ahead of shooting at any specific enemy. I also thought that the speed at which the tank aims was really smart for the concept. It would be easy for the player to cheese the system by making snap mouse movements to aim, shoot, and stop moving again in an instant, but having a limited speed to aiming forces the player to interact with the system.
I really like challenging games like that! Good job, the art and sfx are really nice, for my opinion it's good game with potential!
Maybe I'm dumb but I just can't kill the first grounded enemy. Trying to hit this red barell, but only one time I got this. Unfortuantely I couldn't see much more than this first look of the game. It looks interesting, but the fact that I need to restart the game every death is frustrating
So I guess if there's no more enemy it means I won?
It's short but I quite enjoyed the game. Overall the art is pretty cool, the backgrounds are specially nice but for example the tank driving animation is cool too. The music is super catchy. The controls are hard to handle at first but I like them in the end, how your movement is linked to where you want to shoot, I think it works. Finally there's not that much content but what's there is pretty fun to deal with, with the trap you need to set behind you at the end, I really enjoyed it as a short die-an-retry (that's how you call a game when you're bad at it, right?) game.
This is a super cool entry, thanks for sharing.
This one kinda hard. My strategy in this game is focusing on aiming mode and protect myself from incoming bomb.
That being said, I love the visual in this game. It is so stylized yet consistent.
Leave a comment
Log in with itch.io to leave a comment.