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A jam submission

ConchsequencesView game page

Roll up your sleeves and flex those mussels. But don't get too salty.
Submitted by deadshotninja, pauline (polly) reinacher, toffl, danistergladwin, wozzyb, Sneakydaemon, Null Jam Games (@nulljamgames) — 8 hours, 18 minutes before the deadline
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Conchsequences's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#44.1724.172
Fun#134.1724.172
Overall#184.2074.207
Visual#364.1724.172
Audio#533.6213.621

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Wwise, Feel, Extenject

Are you using any AI generated assets?
No

Did you use BulletFury?

No

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

That is a very complete game, great job

It has got great UI, versatile power-ups, enemy waves, and a boss. It is also forgiving enough, so I could actually beat the boss! Also you can scale the difficulty if you want a challenge

Boss mechanics is also very complete, I like that the player has to guess where the boss will become visible again to actually deal damage

Really good job

Developer

I'm glad you enjoyed our game, the boss took ages to get right so to hear that it feels good to fight is nice. Validates all of the work ya know?

I appreciate you took time to play it!

Submitted(+1)

Sees title screen... I love this game already.

Anyway, I love the mechanics in this game. The fact that every bullet can hurt everyone is interesting. If only every enemies can shoot bullet then I can do a pacifist route in this game.  I also beat the game on easy mode and hard mode. 

On the easy mode, I spam shot before seeing the instruction and made the game a lot harder. Well, I love to see my bullet hell filled with bullets though so this is not a complaint. Instead, it become the most thing I loved in this game. I can adjust the difficulty of the game by how spamy I shoot the bullet. 

On the hard mode I already know what I'm doing and planned my power ups. But it seems at the boss stage, the boss get defeated by their own bullet. I'm not really sure but on the hard mode boss stage I too focused on dodging and rarely shot but the boss suddenly change phase/die on their own. 

I still have one criticism though, the healing bullet should have a different visual/audio effect when the player was hit by it. In this build I can't really differentiate between being hit by damaging bullet or healing bullet if I didn't see the bulled beforehand. 

That being said, good job with the game! I have fun playing it!

Developer(+1)

YES! Dude conchsequences was such a random thought but I am so happy it worked out!

Also that's a good bit of feedback for hardmode, I'll relay it to the team. 

We're glad you had fun with the game!

Submitted(+2)

Thanks for the game, had a great time with it. I found it quite well polished, theme was consistent, fit well and I love the little things like having ui to mute audio , the difficulty slider and a boss at the end of the gameplay loop.

I think it was a bit OP to be able to chose when to fire the gun. I didn't read the intro text at first and just spammed the fire button, which was quite fun.

Developer(+1)

Hey Drsq, thanks for checking out our game and leaving our team with your feedback, much appreciated!

Submitted(+2)

Nice game with a unique concept (same implementation can be found in our game (feel free to check it out)). The idea of your own bullets becoming your enemy is briliant. :D

The Special bullets such as the attractors give the whole experience a new feeling.

Developer(+1)

TrashcoDev, thank you for taking the time to play Conchsequences!

Submitted (1 edit) (+3)

Great game! The Art is amazing, Though more variety on the enemies wouldve been nice to keep the gameplay fresh and the boss`s second phase was quite tedious due to how small the window for damaging it is.

Bugs Encountered:

  • Heal Projectiles doesnt heal
  • max Health upgrade only increases max Health and not Health (this seems to be a visual bug)
Developer(+1)

Thanks for the praise and feedback, CavoX5, our team really appreciates it! I'm sorry you found some unsquished bugs, I will pass those on :D

Submitted(+2)

I guess the conchsequence of my actions was that the bullets were cor(r)alled. Yes, I'll stop hahaha. I love the title! The boss fight was amazing, the visuals were good, and the bgm surprisingly fit well even though the setting was at deep sea. Good game!

Developer(+2)

ExtiN, we gotta admit - That pun was irresistably FINtastic! We're happy to receive your praise, our team sincerely appreciates it!

Submitted(+2)

I’ll freely admit, the name of the game made me play this! Great way of tying the consequences to the upgrades. The only thing I can think of is that the boss can be fairly easily cheesed if you head into a corner. Due to the bouncing bullets (great idea btw) the reflection can easily take down a boss while you’re safely hidden behind a rock. The art and audio arereally good, but please note that your credits screen is just blank. Great work, well done!

Developer (1 edit) (+1)

I AM SO HAPPY THE TITLE GOT SOMEONE. Honestly I'm glad you had fun playing the game but the title comment made my day.

As for the boss cheese, the boss was already tough according to some of our playtests so we haven't been able to encounter that as much. 

Also our art team is fantastic so I'm glad you enjoyed the art.

I'm glad you liked our concept, thanks for playing our game!

Developer (1 edit)

That was intentional with boss. Kinda like an exploit.  You can do that easily in phase 1 attack, little harder to do that in phase 2 and practically impossible in phase 3. FYI obstacles were added at the last minute during balancing. Love that you're able to find some kinda strategy, I believe one other player so found it. 

Viewing comments 27 to 21 of 27 · Next page · Last page