Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CavoX5

143
Posts
3
Followers
7
Following
A member registered Jan 04, 2023 · View creator page →

Creator of

Recent community posts

Nice game, but if your gonna have a star scoring system make sure that perfects are actually possible, a lot of the levels are also easily cheesed by diving straight into the nearest grey bin.

(1 edit)

you dont interact with the blueprint menu it just shows the materials you need in the upgrades, Im unsure how you are confused with this, maybe you sequence broke and picked up the blueprint before the tutorial told you to? because the tutorial is supposed to teach you how to use the blueprint.

k, i solved it.

it was previously established in the earlier puzzles that arrows could see offscreen so it was a bit confusing that it'd changed.

(1 edit)

very fun puzzle, got stuck on the last(?) one unsure why my solution doesnt work.

spoiler

Could you elaborate on how you couldnt use the blueprint?

This is such an impressive game to have been made in only 3 days, although i wished that the mechanics were explained much more clearly as I was kinda confused on how adding a fridge and a washing machine on my rocket made it fly higher, nonetheless the game is still incredibly fun and I had a blast making rockets for this raccoon. 

and congrats on winning the jam lol.

Neat Game!

Neat Game! though it couldve used more strategy cus as it is currently you kinda just shoot the trash head on. maybe there could be a level where theres a wall and you shoot the rocket upwards or maybe have things in the level that you dont want to destroy, also the trash looks more like asteroids/boulders than actual trash.

Neat game! wouldve liked to see more variety on the little minigames other than just timing but overall the game is nice.

This game has great potential, but at it's current state it feels too overwhelming, I felt that i never really had the time to check my inventory for what resources I have or plan ahead of which upgrades i want to get due to the pressure from losing the ship's systems, and neither does the game neccesitates these upgrades, which is a shame since I saw that there were quite interesting upgrades in the crafting menu that I would've loved to have interacted with. If you plan to develop this further I would suggest a slower pacing so that the player has time to breathe.

If you are in the area where a blueprint is there should be an arrow pointing towards that blueprint and another arrow pointing towards orbit which is for the other blueprints, the process of finding the rest of the blueprints should be the same as the third blueprint.

If you are seeing multiple arrows then it is just tracking multiple blueprints (the radar can track up to 3 nearby blueprints), just pick one of the arrows to follow or work on a blueprint you currently have and do the others later.

Nice game! that one really long level was quite frustrating tho.

Could you elaborate more on how the blueprint scanner is bugged?

Neat Game! wouldve been nice if there was more to do though.

Very well made and polished game! I liked that the some of the upgrades have downsides makes them feel more unique than just a generic stat upgrade.

The fish hitboxes feel very unforgiving and the shield just doesnt work when there is multiple fishes but overall neat game!

(1 edit)

The art is very well made!

(2 edits)

Wow, This is an amazing game! But I dont understand why other people are calling it dark or creepy I though that it was a rather chill game! :D​

spoiler

(1 edit)

The yellow-green stuff is wax, you have to deposit them by going near the central candle to increase the timer, maybe i couldve made this more clear.

Nice game! wouldve preferred that the shoot key was instead a held input instead of a press though.

Very fun game! The cards are great, it did actually felt that i could make builds and strategize with it, although it wouldve been nice to also have space as a jump input and the half-the-map wide attack is total bs.

(1 edit)

ye, looking back at it the ladybug, heart (and probably others too) were probably some sort of symbolism given the fact that they a different color palette, But what I was more referring to is altering the mechanics as a form of storytelling (like maybe removing double jump as a sign of weakness or something like that), as I feel its more engaging when the player is actively feeling the emotion/struggles of the character.

This feels like a game I find in like a youtube video essay and not a jam submission lol. Seeing multiple different genres of games was a nice surprise though i wished that the story was more incorperated with the gameplay and not mostly just cutscenes but overall really cool game! 

Neat Game! but the controls are a bit odd, it feels weird that there is a climb button that have to be held down climbing could just be triggered frome pressing up on a pole, and also where the next transition is, is unclear in some rooms. 

(1 edit)

Neat game! Very expressive artstyle. The platforming is nice but it felt like i walked off the platform too many times, some coyote time would've been nice.

Nice game! This is probably the first time I actually got scared (and not just startled) from a jam game lol.

Really fun game! having control remapping is very nice to have especially for someone like me who uses less conventional controls, despite being brief i found the story and world building quite intriguing and some rooms really nail that vibe (like that raining room) even with the limitations of a jam game. I also really like the fact that the player isnt immediately killed once the candle burns out, I might "borrow" that idea for my game 👀

Nice game! But i found that the game is really vague about its mechanics I got stuck in the first round for a couple minutes just because the game didnt tell me that I could collect multiple pieces at once. The game also doesnt really state how exactly sensitivity and durability works. I wish that the game was more clear on these mechanics.

The art is incredibly well made! but other than that the game and its story didnt really have that much going on to engage me with the characters. Not really a fan of visual novels so maybe this just wasnt for me.

Neat Game! and an interesting premise but maybe a tad bit difficult.

Neat Game! found a bug where if the last opponent dies to the potato the game becomes unwinnable cuz there would be no more chairs.

Nice & Polished game! though the game just doesnt provide any challenge past the first few waves.

Neat game! the visuals were nice, some acceleration on player movement would be nice. Also was alex saved? it felt like I just explored the caved and dipped lol.

Nice & Polished game! though the game just doesnt provide any challenge past the first few waves.

Very fun game! actually had to make me stop and think which is great for a puzzle game. Though I find that the little wax pellets are a bit annoying to control and the numbers on the weighed platforms too small to read, also it would be nice to know which thing opens which door before activating it.

Wow, this is such an incredibly well made game for a jam submission! one small nitpick i have over the game is that it felt a bit too hand holdy I like figuring things out on my own but the game sometimes feels like it gives clues too quickly (and half the time it gives clues to a puzzle i already figured out) one specific example is the barrel puzzle i would've preffered if the player had to connect the dots between the phrases "to become" and "a barrel" to get the cheatcode instead of just being given to the player. but still a very impressive game made in just a week.

Really fun game! loved the variety of enemies and weapons, incredibly well made for your first jam.

Neat game! reminded me of portal reloaded, though would've liked to see the mechanic developed further,

Neat game! i liked how certain enemies are stronger/weaker depending on the time period that you're in.