Nice game, but if your gonna have a star scoring system make sure that perfects are actually possible, a lot of the levels are also easily cheesed by diving straight into the nearest grey bin.
CavoX5
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This is such an impressive game to have been made in only 3 days, although i wished that the mechanics were explained much more clearly as I was kinda confused on how adding a fridge and a washing machine on my rocket made it fly higher, nonetheless the game is still incredibly fun and I had a blast making rockets for this raccoon.
and congrats on winning the jam lol.
Neat Game! though it couldve used more strategy cus as it is currently you kinda just shoot the trash head on. maybe there could be a level where theres a wall and you shoot the rocket upwards or maybe have things in the level that you dont want to destroy, also the trash looks more like asteroids/boulders than actual trash.
This game has great potential, but at it's current state it feels too overwhelming, I felt that i never really had the time to check my inventory for what resources I have or plan ahead of which upgrades i want to get due to the pressure from losing the ship's systems, and neither does the game neccesitates these upgrades, which is a shame since I saw that there were quite interesting upgrades in the crafting menu that I would've loved to have interacted with. If you plan to develop this further I would suggest a slower pacing so that the player has time to breathe.
ye, looking back at it the ladybug, heart (and probably others too) were probably some sort of symbolism given the fact that they a different color palette, But what I was more referring to is altering the mechanics as a form of storytelling (like maybe removing double jump as a sign of weakness or something like that), as I feel its more engaging when the player is actively feeling the emotion/struggles of the character.
Really fun game! having control remapping is very nice to have especially for someone like me who uses less conventional controls, despite being brief i found the story and world building quite intriguing and some rooms really nail that vibe (like that raining room) even with the limitations of a jam game. I also really like the fact that the player isnt immediately killed once the candle burns out, I might "borrow" that idea for my game 👀
Nice game! But i found that the game is really vague about its mechanics I got stuck in the first round for a couple minutes just because the game didnt tell me that I could collect multiple pieces at once. The game also doesnt really state how exactly sensitivity and durability works. I wish that the game was more clear on these mechanics.
Very fun game! actually had to make me stop and think which is great for a puzzle game. Though I find that the little wax pellets are a bit annoying to control and the numbers on the weighed platforms too small to read, also it would be nice to know which thing opens which door before activating it.
Wow, this is such an incredibly well made game for a jam submission! one small nitpick i have over the game is that it felt a bit too hand holdy I like figuring things out on my own but the game sometimes feels like it gives clues too quickly (and half the time it gives clues to a puzzle i already figured out) one specific example is the barrel puzzle i would've preffered if the player had to connect the dots between the phrases "to become" and "a barrel" to get the cheatcode instead of just being given to the player. but still a very impressive game made in just a week.










