Thanks so much for playing and for the detailed feedback! I’m really glad the atmosphere, shotgun, and destructible environments landed for you.
The readability feedback is especially useful. I want the combat to feel chaotic, but not at the cost of losing track of your character or being unable to read the environment.
One quick question, if you remember: was losing track of your character mainly a problem during crowded fights, or did they also blend into the scenery when things were quieter?
Your description of the Golden Dragon death is helpful too. I’ll keep it in mind when looking at readability and difficulty together.
And noted on the whiskey—apparently the cocktail system needs a taste police mechanic. :P
Thanks again for giving it a go!





