Thanks for the detailed feedback! We just uploaded an update that fixes the tower refund issue, limits tower changes to the prep phase, and rebalances miners and Fire Mages. Replay opponents also handle expensive upgrades better now. The freeze when switching boards has been fixed too.
0xIndalamar
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Online multiplayer unlocks after completing stage 3 and is asynchronous: you compete against recorded runs from other players, with bots filling empty slots when needed.
Each match runs locally, so the speed setting affects everyone in that match. Pressing start begins the round for all sides together, so starting sooner doesn’t give you a head start over other players
Better tower controls & earlier multiplayer comments · Replied to GjeoDev in Better tower controls & earlier multiplayer comments
Just released an update with these features
https://0xindalamar.itch.io/healtd-incremental/devlog/1670037/better-tower-contr...
Thanks again for the ideas! Let us know how the new controls feel in your next run
