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49
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15
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A member registered Jan 23, 2026 · View creator page →

Creator of

Recent community posts

I like it! I would expand a bit the prestige upgrades, add more classes and open a Wishlist on Steam, it's worth it!

Good game, keep improving it! 

Fun game, it has a great potential! 

Give it time, it deserves your time. Great game!

One of the best incremental on the platform, looking forward to seeing the new features! 

Great game!

Cool game, it could be easily expanded (more ships, resources and galaxies)

Thank you, much appreciated!

Great prototype, keep developing it! 

Thank you for your feedback! The game is just an early prototype, I have many upgrades to add but first I'd like to get some comments and understand if I'm going in the right direction. The next update should be live in a few days, stay tuned!

Super fun, lot of potential, it could be a full blown paid game!

Fun game, I would pay for an expanded version!

5 stars. Fun, addictive loop, great gameplay, tons of content. Fantastic job!

Very polished and fun game. Some things to improve (magnets of course) but otherwise almost ready for a full release! 

A lot of potential, I really like the demo, for sure a bit too grindy, some stats to fine tune, but very good! 

Super fun game, make it a bit longer and you will have a sure hit! 

Very good demo, looking forward to the summer release! 

Glad to know, I will play it again for sure

Very polished and fun to play!

Promising. I like it in general, but it needs more toys (the new toy upgrade doesn't do anything) and mechanics. It has potential!

I like it! Try to expand it, make different places with specific bamboos you can grow.

Cozy and fun game, nice pixel art, good job! Continue working on it!

Nice little game, I like the vibe. Add different upgrades, more goals, maybe some milestones. I will keep an eye on future updates for sure! 

Fun to play, nice pixel art, a bit too much clicking in the early stages but later on super cozy!

On my Wishlist, looking forward to having fun with the full game! 

The game as it is is very promising, you can tell with some improvements in the loop and in the upgrades it could be a great game. Keep up the good work!

Fantastic game, after a bit of a slow start it shows its full potential! Great job

Looking nice, keep working on it!

Short but sweet!

Fun demo, looking forward to the full release! 

Fun and already very polished!

I like it so far, keep expanding it, the loop works, just create more levels and upgrades!

Congrats! 

Good job!

Thanks for letting me know! 
This isn't a bug so much as unfinished content. I haven't built out the endgame yet.
I'm going to update the game soon to hide those locked sections and add a  disclaimer. Stay tuned!

Thanks for your feedback! I will look into the pacing in my next release, for sure it takes some time to get the basic upgrades, most probably the whole system needs a better balance. 

Thank you again for noticing the problem! 

After reading your first comment, I tested the game and discovered a significant bug in the choice mechanics. Essentially, the bug was preventing players from experiencing the game as I intended: choices weren’t producing the expected outcomes. I rewrote the entire mechanic and tested the game for several hours. I also retested it after your comment.
I’m not sure why you’re still encountering issues, but on my end, all choices now correctly link to their intended outcomes. If the story itself doesn’t feel right, that’s a separate problem, and I understand your perspective. However, the new build should have resolved the issue where choices didn’t align with outcomes (after accounting for stats).

Just in case, could you try clearing your browser cache and restarting the game?

I’ll continue testing. Thank you for playing and for your feedback! 

Happy you like the game and thanks for your feedback, I will try to integrate it in my future updates!

Thanks for the feedback! I can totally see why the text felt 'off', I actually just fixed a major bug where the game was showing the same outcome text regardless of your choice (saying you took a weapon even if you chose to leave it). This made the logic feel broken and disconnected.

I’ve just pushed a fix for this across all 22 narrative templates, so your choices should actually matter now. Also: all story text is human-written. The only AI used in the project is for some FX sounds, as disclosed. I’d love for you to give it another look.