Good fun. Shame it was over so quick. Want to keep playing.
3Cleve
Creator of
Recent community posts
For someone who is 12 years old, this is insanely impressive. You certainly have a knack for level design and game feel - for example making the screen shake on every landing, and making the background a checkerboard pattern so that you never get lost are very smart decisions, as well as your ability to string together 20 whole levels that feel completely unique. It's astounding. You could have probably integrated the theme a bit better, and the game does get a bit too hard at times (I would suggest making the purple orbs a bit more consistent), but overall it's very fun and a GREAT start. I would tell you what games I was making at 12 years old to compare, but I would be way too embarrassed.
I love the idea of powerups costing money - I only had 10 seconds left when I beat it.
If I were to change one thing before the deadline is up is that the jump feels super sluggish and slow, so I would definitely increase the gravity also increase the jump strength so you jump the same height but faster
Very insane work, scope, art. Sometimes I wonder how games like these get made in 4 days. I do slightly question to make the ghosts affected by surroundings instead of just recording their positions though. It can make later levels rather infuriating when your actions permanently make the ghosts mess up

