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3tap

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A member registered 43 days ago · View creator page →

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That's unfortunately an unreal-ism I don't really know how to solve. I also didn't know going into this that 90% of games would be playable in browser, something I hadn't even though about when making this. Definitely things to learn for next time

Locking the physics is something I thought about but didn't have time for, the blocks falling apart during the run should have been part of the fun but in practice I'm sure that was mostly physics jank. I hoped that locking the countdown timer when a run begins made up for that in some way.

One of my regrets is that I left most of the settings on their defaults, I didnt touch the settings on the physics blocks and the character controller is almost the default. I spent most of the time just trying to get stuff working, but going back I definitely would've spent more time on it