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a1exh

12
Posts
3
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A member registered Mar 29, 2020

Recent community posts

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The GPU in the Allwinner H6 (A500 mini) is not great (Mali-T720 MP2) it only supports OpenGL ES 3.1 which limits it to Unreal Engine 4. Even if you could get an ARM build I don't think it would run well. We don't know what hardware is in TheA1200 but it is likely to be similar.

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Ooooo. I'm a big fan of Zeewolf, own both boxed games. Unfortunately a game where the developer didn't have access to the hardware they needed when developing it otherwise it might have been much better. A few tweaks to memory management (stack in FastRAM) and the way it cleared the screen with the blitter changed to CPU and it flies on modern Amiga's. Paraj made an unofficial proof of concept WHDload slave for it and then people moaned it went too fast and he had to add a frame limiter. https://eab.abime.net/showthread.php?p=1656513

The main problem with the game (for me) is the FOV is too small however I don't think you will be able to change that and maintain compatibility but I live to be proven wrong.

I don't know what that is in reference to but have you played the remake or just seen the screenshots on the website? In standard mode it plays pretty much 1:1 It's not emulation so it won't be frame for frame perfect but as close as necessary. If it isn't report it as a bug and it will be fixed immediately

Someone posted a scan lines reshader config on the ruff page

Some graphics had to be reduced from 16-colours to 8-colours. The vast majority of parallax scrolling on AGA had to run at half speed because it could not be redrawn in a single frame

There is a demo for a 50fps version of Xenon2 re-written from scratch. It was ok...

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Not only is it a 1:1 port of Lionheart the author has added the demo levels and his own levels plus extended the tileset and engine capabilities. Because it is written in JAVA it works on Windows, MacOS, Linux, Android etc.

Lionheart already has a multi-platform port written in JAVA.

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Addams Family? The Amiga port originally had no background layer. Just recently (2025/26) it has had some improvements in WHDload by Mike but it is still a shadow of what it should have been due to the poor performance of the Original code + Amiga chipset performance.

Parallax support for Ruff? The background layer moving very slowly would add a big dimension to the game.

Fantastic work. Well done. #ThalionWebshrine

Amazing port and amazing support. I do hope you consider porting Droid 2 or another game. Thanks.