I had to make it from scratch, mostly. I used bass.exe as the assembler, tilemolester for graphics. Later on, I started using Tiled for level design, and I built a sound synthesizer in Visual Studios with C#.
Aaendi
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You can show the game at GamesCon 2026. I uploaded a new revision that fixes a bug in the game where the boss at the end of Level 2 gets screwed up after you get a game over in Level 4.
The reason why it took me so long was because I was busy getting object placement to work in Tiled level editor. I was also busy code-golfing it to take up less ROM space so I don't have to jump between ROM banks as often.
