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Aaendi

5
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40
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A member registered 37 days ago · View creator page →

Creator of

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I had to make it from scratch, mostly.  I used bass.exe as the assembler, tilemolester for graphics.  Later on, I started using Tiled for level design, and I built a sound synthesizer in Visual Studios with C#.

You can show the game at GamesCon 2026.  I uploaded a new revision that fixes a bug in the game where the boss at the end of Level 2 gets screwed up after you get a game over in Level 4.

The reason why it took me so long was because I was busy getting object placement to work in Tiled level editor.  I was also busy code-golfing it to take up less ROM space so I don't have to jump between ROM banks as often.

When is gamescom?  There are few bugs I need to fix before the cartridge release.

Made a patch to fix the fireball collision detection.

fireball sprite collision bug fix by Aaendi

There are only 4 levels and 1 music track.  There's no multiplayer mode.  I can lower the price if you think $7 is too high.