Wow, the mechanics are really unique and well executed. And the squid is so adorable! I enjoyed the game a lot ^^
Aaven
Creator of
Recent community posts
Thank you so much for the high praise!!
If you were curious, the colors are picked from "Apollo Palette" made by AdamCYounis.
I've recently started using that palette for pretty much every project I make.
Thanks for the feedback and for playing! ^^
Did you notice that the numbers sometimes have "shields" that need to be broken before you can select them? Looking back, I probably should've added a clearer response when breaking a shield.
If the issue is not that, then it might be a bug I'm not aware of, yet!
This was addicting, very well made and felt super polished! You really nailed the atmosphere and chaos, especially when all the asteroid showers and enemy waves piled on.
Like others have said, early game felt very balanced but after getting all upgrades, the game play was pretty much trying to repair stations as fast as possible. Luckily for me, I enjoyed that part as well :D
Survived for 17 minutes and got a score of 2189. I could definitely see this as a full release at some point, good job!
I’m not sure if you’re already aware of this bug, but the game seems to have an issue at higher refresh rates. My monitor runs at 180 Hz, which caused the Evil Rival Corporation, Inc.'s extremely serious businessmen to move faster than intended and always reach the center of the trap floor. I managed to find a workaround by manually changing my monitor's refresh rate to 60 Hz. I hope you are able to track down the issue!
After that, I got to play the game the way it was intended, and it was a lot of fun launching the evil businessmen across the screen! The game had good humor, great pixel art, and the final result is impressive considering you both only started gamedev a week ago. Congratulations on your first game and on completing your first game jam!









