There are a lot of things that increase the success percentage of bullying. "Think Fast" increases a character's fear even if you miss, and the bullying percentage is partly based on fear. If a character is intimidated, if a character has a crush on you, or if the weekly bullying meter is flashing yellow, you also get a bonus for that. Some characters are naturally easier to intimidate, and they can help you build stats to take on more challenging characters.
absintheandmustard
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Sort of! Right now we just have it on Steam as a Q2 release (https://store.steampowered.com/app/4431660/Super_Boxing_Day/). That will probably mean a beta for Patreon in May and a full release on Steam/itch.io in late June.
It sucks, but isn't entirely unexpected. Pretty much every dev knows that the card payment processor companies have a reputation for being politically-motivated puritans, and it's kind of a miracle that itch.io escaped their notice for so long. We don't blame itch.io—even the bigger companies like Patreon and Steam are under a lot of pressure from the payment processors.
Our first release on Steam went well, and in theory, this shouldn't affect our current or future games, which are legal and on the less extreme side of things. The real concern is that when these game storefronts tighten their restrictions, they tend to not be very careful about enforcement, and even legal stuff gets swept up in their algorithms.
right now, each win pays out only once. It should be possible to buy the items in any order and still have enough money through wins/bounties/the final prize money (unless there's a bug preventing payout). We didn't want to make it mandatory to "grind" matches, although in hindsight maybe it would make more sense for the matches to pay the reward every time—might be something that gets patched in an update.
For now, if you somehow get soft-locked, there's the free money cheat code TRUST FUND that should make it easy to buy everything.
thanks for playing! yeah, two of the matches have predetermined outcomes as far as who wins or loses. The very end of the tournament in the last episode has minor variations based on where each girl places, so we locked in two matches to keep the number of possible endings manageable. There is a niche path in the fourth match where you can trigger your opponent's demon mode and basically lose, but you still technically get the win.
right before a punch, she steps back and exposes one part of her body. left nipple = up + left punch, right nipple = up + right punch, left buttcheek = normal left punch, right buttcheek = normal right punch. Then, when she's stunned, it takes one normal left or right punch to extend the stun and make her vulnerable to everything.
If you played Punch-Out, it's similar to King Hippo












