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abstracted

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A member registered Apr 20, 2022

Creator of

Recent community posts

(2 edits)

Oh sorry when we finished our game we've sent it to friends and family (some of which probably created their first account in itch.io), we didn't know that sharing the game with loved ones was forbidden we'll be sure to share after the jam ends in the future.

I had so much fun! Great job!

Thank you so much! We're not sure if we'll make a full release but hearing your input really makes us happy

thank youu

I'm so glad to hear that, my teammates tried to play the importance of puns DOWN but I never gave UP and added a pun to every level start, win and lose screen.

Thank youuu! We just wanted to make a game that you can't put DOWN!

I loved it!

This game was amazing at introducing new concepts. Each tile was introduced in such an easy to understand way. I got really stuck on some levels great job!

I think I'm about to cry thanks to your nice words. Thank you so much! It makes us very happy that people were able to enjoy our game  <3 . We'll try to level UP in the future and make even more ambitious games/puns.

You've realled UPped my mood with your comment! I'm writing DOWN the tips to make the game better. Thank you so much for playing our game!

Thank you so much for the feedback! We'll be sure to incorporate it if we decide to make it into something bigger!

Thank you so much! I'm glad you've used UP our time features! They took some time to make :)

Thank you! It was made with love :)

Thank you for your feedback! This game jam has been a great learning opportunity and we'll work to improve our ui mistakes.

This was our first game jam and we've realized our mistake. Many people had issues with the ui and how to play.  Writing tutorial dialogue text that explains the mechanics or a gif that shows how to play wasn't sufficient. Thanks to your and other's feedback we'll be sure to turn this  mistake into a learning opportunity! Thank you for taking the time to give feedback!

Thank you!

Thank you so much! We're glad we've been able to take UP your time with a fun game (i hope im not running out of puns)!

This review is lifting me UP! I'm glad that the difficulty didn't wear you DOWN! Thank you for playing :)

Thank you so much for playing our game! It was a great learning experience for us as well, most people had similar feedback about the unintuitive ui design. It was mostly a secondary concern which now we regret. If we decide to continue on developing we'll be sure to take in all the feedback into mind while making a ui overhaul. Thank you for taking the time to give feedback!

Oh no don't give UP! We're glad we've been able to challenge you!

Oh NO! I wish I could do bugfixes. It was intended as left click but I think old code of enter was forgotten to be deleted! Thank you for the report. And ofc thanks a lot for playing :)

How the hell did you finish this game in 4 days? tell me your secret his is so much content and visual polish. I'm speechless. Great JOB!

I loved your level design. Every mechanic was taught so smoothly. Great job!

We are glad you've liked our idea! You've really cheered us UP!

Aww that makes us very happy. thank you!

I loved the dialogue! Great job

This had me stressing the hell out!Great job

HELP I cant stop playing

I loveeeed the feeling of the game great job!

Thank you so so much! That means a lot :)

Thank you so much! We are really happy to hear that!

Oh no! Are you fed UP with the chain of command?

We are DOWNright honored that you were able to rank all the way UP!

Thank you so much :)

(1 edit)

I think we did a good job :)

Thank you!

Hey i get the following errors: 

Shader error in '4ydam/A+Grass': 'OUTPUT_SH': Too many arguments for a macro call. at Assets/4ydam/A+ Grass/Shader/A+Grass.shader(572)

Compiling Subshader: 0, Pass: Forward, Vertex program with <no keywords>

Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS

Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_BICUBIC_SAMPLING LIGHTMAP_ON LOD_FADE_CROSSFADE SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _CLUSTER_LIGHT_LOOP _GRADIENT_ON _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _MIXED_LIGHTING_SUBTRACTIVE

Compiling Subshader: 0, Pass: GBuffer, Vertex program with <no keywords>

Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS

Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_BICUBIC_SAMPLING LIGHTMAP_ON LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _GRADIENT_ON _MIXED_LIGHTING_SUBTRACTIVE

I am using Unity 2022.3.62f3 URP

that was really funny