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AbstractPolygon

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A member registered Jul 13, 2017 · View creator page →

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Feature requests welcome, there's a lot still to implement for the standard bB kernel. Submit requests here:

https://github.com/haroldo-ok/vcs-game-maker

(3 edits)

Add bug reports here please so they're easier to track:

https://github.com/haroldo-ok/vcs-game-maker

I
f your mouse has a scrollwheel, you should be able to scroll, but I'll add a scrollbar to that tab in the next release. The scrollbar on the far right should also work to scroll the contents of that tab, but I get that's a little awkward and doesn't follow the UX of the other tabs.

This issue doesn't occur in the latest build, so wait for that one to go live.

https://github.com/haroldo-ok/vcs-game-maker

(2 edits)

I need more info: what errors? Without details it could be a bug, or simply an order of execution error, given how GoSub/Return works in bBasic.

This is fixed in the latest build that's been pushed, just needs Haroldo's review before going live.

(1 edit)

Interesting, I'll look into it. There's been some changes in the update I'm currently working on to set the pfscore bars in a way that's more human-friendly, I'll make sure this issue is dealt with when those new updates are ready.

There's a new round of updates, fixes and features ready for your approval on GH :).

(1 edit)

This is fixed in the next round of updates that have already been pushed. Once Haroldo verifies and merges they'll be live.

(5 edits)

150 is not a valid value with the way the health bar/lives work in the standard kernel - it's not a linear 0-255 value, it's binary. Check the batari Basic docs for correct usage:

https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#pfscorebars

I'll look into adding blocks to make it more straightforward to control.

(1 edit)

Unrelated, can you give me GitHub permissions so I can close completed feature requests and bugs?

(1 edit)

Thought I'd fixed this as well, but I see it's still popping up. I think the emulator is not initializing before the container it's in gets sized so the size is getting set to zero. I'll look into it.

I thought I'd fixed this, I'll look into it and see why it might not be working for you.

Cool :). I'll have a few more updates coming next week to clean up the UI and a couple additional features I see in the feature requests.

Bug fixes pushed :)

No problem, I needed these features anyway :).

Bug fixes coming next.

(8 edits)

I've forked the project to add some features:
https://github.com/NickR-Git/vcs-game-maker-absply

New features:

  • Set ROM size (to supported standard kernel sizes)
  • Change Score font
  • Custom Score font editor
  • Variable Bit Operations
  • Added Wait block
  • Playfield Health/Lives bars (as supported by the standard kernel)
  • Get current Player0/1 animation frame (to time SFX and sequence animations)
  • Number block now accepts hexadecimal & binary values
  • Zoom In/Out on Blockly canvas
  • Click & drag to resize the emulator sidebar

Hey Haroldo, any luck on that animation bug?

What works is to change the frame duration, add a single pixel with the pencil tool, then erase it. The correct frame duration will then be remembered.

There's also still the issue with animations freezing up, which I added a repro for:
https://github.com/haroldo-ok/vcs-game-maker/issues/178

I've had the same issue. The palette worked in previous versions of AE, but isn't working in 2025, just a black screen.

That was fast! Thanks for the fix.

This is a pretty great project, donation sent! Any chance you'll be adding pfcolor support for backgrounds in the near future?

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It needs some optimizations and quite a few more features to justify a commercial release on the VCS, so we'll see how much time is available. Still need to finish Roasty Buds: Special Brew first!

Crazy stuff dude. Nice work!

I believe Skymen's latest update to his free trail renderer that's available on Scirra's site now supports mesh-based trails in x/y/z.

Amazing update as always!

(1 edit)

This is insanely useful and improves both performance and memory usage. Thanks for adding!

I'll hit you up in the Discord channel with a file.

Is there a way to force the 3D object to appear behind objects on layers above it? I'm having an issue where the 3D Object is sitting on top of the gameplay as intended but is drawing over menu items that are on global layers. Thanks for any hints you can provide!

Sorry! I didn't get a notification. All working now, thanks!

AE version: 22.2.1 (Build 3)
Windows 10 Pro: 19044.1620

(1 edit)

Having an issue with Custom palettes in the latest version of After Effects - the plugin is just rendering solid black.

All of the built-in palettes are working just fine. .ase files that worked previously and import into Photoshop properly are producing the same results. (.ase file)

The plugin looks to be reading in the correct number of colors when the .ase file is loaded, but still renders black. Any ideas what could be going on?