Feature requests welcome, there's a lot still to implement for the standard bB kernel. Submit requests here:
https://github.com/haroldo-ok/vcs-game-maker
AbstractPolygon
Creator of
Recent community posts
Add bug reports here please so they're easier to track:
https://github.com/haroldo-ok/vcs-game-maker
If your mouse has a scrollwheel, you should be able to scroll, but I'll add a scrollbar to that tab in the next release. The scrollbar on the far right should also work to scroll the contents of that tab, but I get that's a little awkward and doesn't follow the UX of the other tabs.
150 is not a valid value with the way the health bar/lives work in the standard kernel - it's not a linear 0-255 value, it's binary. Check the batari Basic docs for correct usage:
https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#pfscorebars
I'll look into adding blocks to make it more straightforward to control.
I've forked the project to add some features:
https://github.com/NickR-Git/vcs-game-maker-absply
New features:
- Set ROM size (to supported standard kernel sizes)
- Change Score font
- Custom Score font editor
- Variable Bit Operations
- Added Wait block
- Playfield Health/Lives bars (as supported by the standard kernel)
- Get current Player0/1 animation frame (to time SFX and sequence animations)
- Number block now accepts hexadecimal & binary values
- Zoom In/Out on Blockly canvas
- Click & drag to resize the emulator sidebar
What works is to change the frame duration, add a single pixel with the pencil tool, then erase it. The correct frame duration will then be remembered.
There's also still the issue with animations freezing up, which I added a repro for:
https://github.com/haroldo-ok/vcs-game-maker/issues/178
It needs some optimizations and quite a few more features to justify a commercial release on the VCS, so we'll see how much time is available. Still need to finish Roasty Buds: Special Brew first!
Having an issue with Custom palettes in the latest version of After Effects - the plugin is just rendering solid black.
All of the built-in palettes are working just fine. .ase files that worked previously and import into Photoshop properly are producing the same results. (.ase file)
The plugin looks to be reading in the correct number of colors when the .ase file is loaded, but still renders black. Any ideas what could be going on?
