Thank you! Yes, it is quite heavy for a browser game. Please use settings, to downgrade graphics settings if your FPS is low. I am planning to do a full steam version, please subscribe for updates. Many thanks!
Acid Otter
Creator of
Recent community posts
Hey, thanks for the feedback.
- I see your point and I think this would be fixed by a better tower generator. The one I have right now is quite dumb.
- I agree, will add them soon.
- Also agree, I wanted to have a special ending, but didn’t have time to implement it yet. Do you mean review/subscribe links are broken?
- Hm, cursed temples. Do you feel like leaning into horror/spooky esthetic more would be interesting?
A pretty solid game. Really liked the movement implementation and menu with episode choosing is really cool. Although I have couple complaints. Firstly, guards that cast rays from outside of your view make the game really anoying at times, that feels "unfair". Secondly, the possibility space is very big (Generaly speaking maps and the paths of guards) so that the general feeling of the game is less puzzly and more do the thing that just seems right. Maybe it was the general idea all along.
Anyway, thanks for the game!
I would suggest you going with premade levels, or a random combiantion of premade parts. Firstly, nobody will notice, people play gamejam games about 5-15 mins, so it is hard to see procedural generation. Secondly, it is way easier and since you ask this question it would definately be a challenge in itself.
But anyway, to generate something like this, you can use any of the maze generation algorithms. They are pretty straightforward. After that choose a random number of how many walls you want to leave in level and simply delete a random wall until you have that many walls.







