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Acid Otter

24
Posts
43
Followers
3
Following
A member registered Dec 14, 2015 · View creator page →

Creator of

Recent community posts

Thank you! Yes, it is quite heavy for a browser game. Please use settings, to downgrade graphics settings if your FPS is low. I am planning to do a full steam version, please subscribe for updates. Many thanks!

Hi, thanks! Yeah, I am planning to do a Steam version with controller support. Steamdeck is too far to plan for now. :)

Thanks! I already have plans to add defensive blocks, making a reversing power up sound like a good idea too.

Thanks, rockets are fixed now, weapons are coming ;)

Amazing, glad you had fun. I will add a border for tech tree screen, thanks for the suggestion!

Thanks, we’ll fix the ending. Review button is fixed

(1 edit)

I liked the game, great stuff. But I hope you will improve on sound design, IMHO the only part that’s kinda weak in the whole game.

Thanks, will fix it! For now you got some extra stuff :)

Hey, thanks for the feedback.

  1. I see your point and I think this would be fixed by a better tower generator. The one I have right now is quite dumb.
  2. I agree, will add them soon.
  3. Also agree, I wanted to have a special ending, but didn’t have time to implement it yet. Do you mean review/subscribe links are broken?
  4. Hm, cursed temples. Do you feel like leaning into horror/spooky esthetic more would be interesting?

I agree, since it is a demo on itch, I moved most of fun progression to the start :) And rockets suck, Once again, agree 100% and will fix them in the next version.

Hey, thanks a lot for feedback! I agree with 1 and 2. Didn’t manage to do different buildings yet, but planning to make them in the future. Probably will make them a bit more hand crafted. For manual rotation, I am not so sure, maybe I will add a settings toggle to turn manual mode.

Hi, thanks! I will make bought nodes different in the next version. What do you mean by erase all? Remove all placed nodes? Remove everything including links? What is your use case? Why do you want this feature?

Thank you for reporting this. I will fix these in the new version today.

Thanks, did you play in fullscreen?

That was one of the inspirations, thanks a ton!

A pretty solid game. Really liked the movement implementation and menu with episode choosing is really cool. Although I have couple complaints. Firstly,  guards that cast rays from outside of your view make the game really anoying at times, that feels "unfair". Secondly, the possibility space is very big (Generaly speaking maps and the paths of guards) so that the general feeling of the game is less puzzly and more do the thing that just seems right. Maybe it was the general idea all along.

Anyway, thanks for the game!

Thanks for playing! 

Thanks a lot for the reply! The ending is kind of underwelming. It is because I had only 1 day to make the entire game. Moving obstecales is another thing that I was eager to make, but the time limit just cut it off :D

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I would suggest you going with premade levels, or a random combiantion of premade parts.  Firstly, nobody will notice, people play gamejam games about 5-15 mins, so it is hard to see procedural generation. Secondly, it is way easier and since you ask this question it would definately be a challenge in itself. 
But anyway, to generate something like this, you can use any of the maze generation algorithms. They are pretty straightforward.  After that choose a random number of how many walls you want to leave in level and simply delete a random wall until you have that many walls.