Hey Patrick, this is the kind of project I’d actually like to build something meaningful around.
I’m especially interested in the custom models, creatures, characters, weapons/armor, and environmental assets side of Oathbreaker. Rather than just joining as “another volunteer,” I’d like to take ownership of specific assets and help build a consistent visual identity for the world.
I’m also interested in using the project to build real production experience while contributing something the team can actually use.
If you’re currently assigning people to the 3D/modeling side, I’d love to hear what the biggest gap is right now and see where I could make the most useful contribution.