Quality of game: game overall is fun, the ui is hard to read, and the ammo system, especialy since guns dont spawn if you have obe just feels like your gun randomly gives up on you which can lead to unfun deaths. It would also be nice to have an eiser way to see score before the game restarts so we can keep track of high scores. 4/5 satrs
Relation to theme: vista design heavily integraded, no sign of mutations 3/5 stars
Video: unique style that shows more effort than most here and is entertaining from start to finish, 5/5 stars
Adeline Wheat
Creator of
Recent community posts
i do admit the spelling mistakes were because the game is rushed allthough i dont care if "misappeal" is not a real word. I did make many upgrade descriptions breif because either the upgrade is random and I didnt want to be innaccurate or the upgrade was too complex for the spce I had.
In terms of the random money loss, if it was only at really high users/rev% i might sugest integer overflow which i sadly can't do anything about but elsewise id just keep checking the changelog for mutations
Game Quality: at surface seems exelent allthoug one star is deducted by default for not understanding the concept of a gamejam and keeping scope creep under control. The game also is FILLED with little things that make the game play feel worse, from the red walls in the dropper sections being undetectable until you collide with them, to having to platform across thin platforms in the dark with a lazer pointer flashlight, to to the "scary oogler" forgetting about the player the second line of sight is broken, making them ineffective as both a horror monster and a fun obstacle. There is something to be said about the quality and polish to be expected in a gamejam time frame but you all could not have taken any of those Three extra days to make the dash boost you up slightly? Allthoug I do admit when I was having fun it was good fun. 2/5 stars.
Video quality: It is well edited, intrigues, and makes the game look way funner than it is, evrything a trailer should do. 5/5 stars
Theme relation: The Crt filter and low poly astetic do feed well into the game's horror elements, alltough concetion to 200s ui is weak. The concept of mutations that not only give the player abilities but may "Mutate too much" while allready being in the player is a fun concept with Immense potential. 4/5 stars
Edit: raised game rating by one because many of the little things are less frustrating once youre used to them, reduced theme relation by one stars due to weakness of 2000s ui conection, then raised back up after explination
Quality of game: I cant run amc programs, so I cant judge the gameplay off of anything more than trailer vibes, from what I can see it seems fine, although im deducting one star for inaccessibility and one star for a seeming instability to the point you can't keep it out of the trailer. 3/5 stars
Relation to theme: The game looks very flash, but I find it hard to decipher any connection to mutations. although I will give you one star for the exposure mechanic seemingly driven the circles to go crazy and stop doing the jobs correctly to be a mutation although it feels like a stretch. (4/5) stars
Game video: while just footage is disappointing, the game serves well to a sit back and view style, and the backing track makes it feel like something you would put on for ambiance when you have nothing better to look at. 2/5 stars
Game quality: there is something to be said about judging a work in progress as if it were a final product, there is also a thing to be said about the concept of a GameJam and how time management is part of the competition. From what we have (Which is walking around) still isn't great anyway. the lack of an ability to strafe in the air without letting go of w and the inability to automatically climb small inclines on the open level makes the movement feel clunky and unsatisfying. 1/5 stars.
quality of video: its jsut footage, atleast it got cleaned up but honestly if half the games didnt do this this would be one star. 2/5 stars
Adherence to theme: The game does have a very 2000s astetic once you look past the hellscapes of nightmare land, the the ability to mutate the world generation has enormous potential. 5/5 stars
Quality of game: Game can be fun, but takes forever to get going, and enemies like the shelf and the pizza that just force you to wait sometimes were not fun to deal with. Game has a major problem with one room where the door can spawn inside a wall. Many of the used songs clash in tone. 3/5 stars
Quality of video: just footage feels lazy, especialy when there is not audio and the recording software was not editied out. 1/5 stars
Related to the theme: The game feels very 2000s, and while some of that credit is owed to the use of scratch as a game engine. 2000s is 2000s. Game fails it could be havier handed with it but the random upgrades and new eneimes as the game goes on somewhat fits the theme 4/5 stars
Edit: removed unnecessary comments, adjusted review to account for game sections I had not reached at time of origonal post
Quality of game: It feels very shallow mechanicaly. How many gloopsters a bullet seems to penetrate does feel random and often it feels as if luck takes precedent over skill. Yet, it can be an entertaining little time waster, and the time trials a nice touch for a game otherwise lacking in repeatability. 3/5 stars, two stars docked for overwhelming reliance on luck (Chance can be fun, but bad luck should be an obstacle, not a predetermination of the game)
Adherance to the theme: The game is dripping with old flash game vibes, yet lacks any demonstrated conection to mutations as a theme 3/5 stars
Quality of video: Has nice charm, dits with the vibe of the game and isnt just gamplay footage 5/5 stars
Didn't have time to code them but if yall wana try I came up with some achievements
Getting started: successfully clear 3 quotas
Getting Serious: successfully clear 10 quotas
Skill issue: game over before day 4
Skill solution: Clear 30 quotas
New year 2001: make it to new year's day 2001 (day 245)
Big Business: Have a daily cost of 10k+ and still make a profit
Anxiety disorder: panic (red background) all three days of a quota and survive anyway
Rapid equity: perform a corporate merger before the end of day 15
The hill I will die on: "hold your ground" with 50+ misappeal
Dead Money: Game over with 100x quota in your pocket
GoFundMe: Game over with 10000+ users
Dictator of Business: acquire AdSpace AND crown yourself CEO

