Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

adri_goer

21
Posts
2
Followers
3
Following
A member registered Aug 02, 2025 · View creator page →

Creator of

Recent community posts

ah that‘s good to know, i didn’t test that. Thanks

i am glad you liked it. We have plans to extend this game after the gamejam.

hi, thanks for playing and i am glad you had fun.

Regarding the crashes, could you say what browser you use? 

hi thanks for the feedback. I give you the point, it’s not quite well explained, what the shared deco means. There are 40 cards in the deck. 1-10 each 4 times. The discarded cards get mixed back into the deck once the deck is empty. Both players draw from the same deck. Basically similar to UNO.

I‘m happy to hear that. 

its quite a fun game. played until the level with the first crane. there my camera got stuck.

but i enjoyed it.

Tipp for the next web build: dont hide menu behind esc. this is "reserved" by the browser for exeting full screen.

bru i had a full page written as a reponse, clicked on your game and now the comment is gone... happens

Thanks for playing the game and i am glad you enjoyed it. 

There is a multiplayer version planned, aswell as a 3 or 4 player mode.

The mirror was planned in mind with the other modes and also falls a bit flat, because the bot always picks random. 

The 7 is definitive a bug and is not intended like that. played this game quite a lot and never noticed :D 

quite difficult to play, maybe needs a bit more trying but is challanging and thats cool.

i love that tutorial. Art is cool. and story aswell. liked the puzzels. 

i love that tutorial. Art is cool. and story aswell. liked the puzzels. 

oh and dont froget to read the instruction ;-)

maybe i did soemthing wrong but in the actuall game play, i was not abke to defuse the bomb and even though turns ended, the bom never counted down nor exploded

awsome art. cool idea. i stuggled on level two, have no idea how to solve this.

awsome art. cool idea. i stuggled on level two, have no idea how to solve this.

The idea was great, but even though there was a tutorial, the first run was kinda : where do i find this folders?
Suggestions: 

  • have markers over the employees.
  • have a key to drop something, like a mistakenly picked up coffee

thanks. It’s great, that the idea came through. We, or at least I, plan to continue this game a bit to have our concept done. 

Very surprising game

I was not really able to play this.when you drop at the start and not be careful, you get stuck in the wall on the left side. So this often happens if you move left the die. And because of the instant revive, you naturally walk into the wall and get stuck there,

Sure, when the glider pointing  ~45 deg downward and hits an object from behind. I had a couple of times the issue that you have a gab roughly half the height of the plane's nose. 

It's a cool concept. What annoys me is the not perfect hitbox. It says i loos, but there is still plenty of room. 

This is the first game I've developed since my time at university, and also the first one I made using a proper game engine, Godot. I learned a lot during the process and had an amazing time working on it. Big thanks to my partners who took care of all the audiovisual elements! Amazing work!

Unfortunately, the core game mechanic isn't fully finished yet. We originally planned to include an item and skill system with upgrades. The basic functionality is there, but due to time constraints, we only managed to implement the three playable skills. So everything distracting is disabled.

I'll be continuing work on the game over the next few days to complete the planned systems.