Gaaaah! Thanks for finding this one. I thought we fixed it before deadline and it still cropped up. Dammit! XD
This one's annoying as heck but yep. Hopefully we get through all the bugs mentioned here and improve the game eventually.
adu101992
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Ah got it. Will look at reproducing it on our end to confirm. Meanwhile, Um. What about if clicking on the header bar space? Hope at least that does not break for you. Ugh.
Anyhow, thanks so much again for getting back on this promptly! Will check and see what we can update on this to improve your experience hopefully.
Oh my gosh! This is a freaking beautiful game! Already went through multiple runs. Love the word play and the associations for every run!
Played all 3 modes multiple times till I reached the end successfully in each. Failed numerous times in chaos mode that I then ended up questioning myself on "what if left mode isnt truly left mode" and failing there on a run and then also failing on one association in logic mode because of the chaos mode still in my head. XD
Alright.. Yep so basically the first point Ive mentioned in my 2 possible issues then. Um.
- Was the draggable circle showing up correctly on press on the clues and the drag itself was not occurring.
- Or it was just not showing up.
If its the second point here - that it just did not show up - then as Ive mentioned in my first point previously - the issue is basically the space where the player is able to click to ge the circle popping up - which here is the space where the clue name and the associated circle is. It will currently not show the circle if pressing anywhere in the clue description area due to conflict with the scrolling options in their texts.
Hope this helps! :)
Just to double check on this. For evidence not moving.
- did you mean that it was not moving from the locker side to be dragged and placed,?
- or in the housing layout?
If it is the first issue - sadly because the UI clicks were getting blocked off for if the user wants to scroll in the evidence description info so the clickable space is only the header region of each evidence (where the title and the icon is). There might be an alternative solution fix that we can push in. Will check and update if we do so.
If it's the second, then we do not particularly have any gameplay to move the object once placed except the mass reset for now. We would have loved to add in a reset individual evidence that's placed on the layout space but didn't end up getting to it on time.
Apologies that you were unable to get through the game experience. And thank you for the feedback! And hope this answer in the meantime helps to get through the game.
This was such an adorable game! Loved the vocie acting that has been done especially. There was some initial UI figuring out for me that took time but totally enjoyed the experience! Also the Attachments menu section! :D
That loading time for the game though having a beautiful art was still quite time taking. Love the intro cutscene here though oooof!
It took me time to understand on first playthrough what exactly was happening after the popping bubbles in the countdown timer section but I got it in my second run and then kept going for the items to upgrade and keep messing around - it was a lot of fun to play and honestly the voice acting and the artworks were so damn beautiful that made me be in the game! Also loved how changing the can changes the countdown gameplay - that was brilliant! And I got stuck on trying to do one objective that I literally "sucked at" for not being able to do it lol. Was a lot of fun replaying many times and yeep it was sooo beautiful. Didnt get to reach the flag in my playthrough yet but hopefully if I try again later on will try to. Also on repeat playthrough with considerable time before playing each run in between would be nice to see it save my upgrades for the run for later tries XD
This was a fresh experience for me and it reminded me of Bookworm games in a way so much! Loved the worldplay being done and I also loved the fact that there was a skip tutorial option in there. I did get confused on how the scoring works but overall I was more interested in getting as many words and seeing the animations play out and all the different audio cues too were so fun to make me be in the game experience! My only concern was the text area where to type coz there is no cursor indicator which generally screws up my awareness sometimes - also when missing a word that hits the wall - needing to go backspace on the word I was typing could maybe be updated to clear out? But then from a more brutal experience that is also very fun and makes me want to not make mistakes and be extreemely careful yet fast. Unsure if it was that the game was heavy in some way but it took me time to type one letter at a time when I was trying to type fast I had to slow down on purpose so that the game registered my input (probably the lag time for the web app taking in the input)? Unless this was intentional then all the more adding to the fun of the game in a different way but could get annoying on repeat playthroughs maybe?
Loved the idea and giving me back that nostalgia of Bookworm for me personally - havent played word based games in a whilewith speed being the focus. Also the words being written with cultural context is freaking brilliant as if I am not used to the word written in a particular manner (because of personal learning bias) it adds more to enjoying the game for me! As I have to be carefully reading it instead of assuming the letters which was a lot of fun! :D
This was an amazing game to play! Totally loved the theme it was going for, the creativity and the level difficulty settings here and variations added a lot of replayability! My only concern would be more from someone who gets headaches (the short cutscene though fun first watch - on repeat playthroughs can be a bit headache inducing) - otherwise loved trying to understand all the rules and experimenting by failure. I lost 2 tries as it took me time to understand the keywords but post that I got 2 defusals - one in normal and one in expert mode and totally loved it. Also love the Keep Talking and Nobody Explodes inspiration with this one.. more games such as these need to exist! The explosions and defeats were fun and I was feeling the intensity on my repea playthroughs. Would love to play more times but the cutscene at the beginning makes me want to stop replaying immediately due to the headache factor - thats my only concern with this one. :)
This is a freaking beautiful game! Loved it.
Sharing an update on this:
We have a build ready with the issue resolved for Windows download, tested locally for web as well, but as the voting is still ongoing and re-uploads cannot be done - we will push it in once it is reenabled post the Jam. Thank you so much again for taking an interest in wanting to play this game. :)


