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A member registered Oct 16, 2018 · View creator page →

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Hi, purchased the plugin, and playing around with the ins and outs I noticed that there don't seem to be mouse and keyboard accessibility to actually selecting the Archetypes after the character selection window. Once you're in the specific/chosen archetype scene, M&K controls work. But you can't make an Archetype selection without usage of the mouse, and you need to hover the mouse over in order to press tab. And sure, if you're playing with a M&K then that's not as much of an issue: if you're a player who uses the KB 99% of the time for everything but have to make an archetype change, the mouse is still right there. But the MV engine also supports controller support based on corresponding keyboard commands, and so if someone decides to play with a controller, any time they have to make archetype adjustments/upgrades they are then forced to use the mouse to make a class selection, but can then use the controller in the class scenes themselves. Feels like a small element that could constantly pull someone out of the experience after having to do it so many times.

Is there any intention of updating the plugin in the future to include full keyboard compatibility?

Can confirm, got a refund for this recently using the justification that the dev had made promises and then went completely radio-silent for almost a year. I didn't have to do any back-and-forth with anyone, they just refunded me.

Yeah, I just dropped $50 on it thinking "Oh, they said way back in September that an update was coming within weeks, so surely it's been implemented by now!" Dig further in, and it's been radio silence. Which is a shame because it really is a good generator, best I've used so far. Visustella's generator burned me in the past, and years later it's still not all that usable. But the two outfits in the Tiny Tales gen is kind of a deal breaker for me. I was willing to wait based on how good the engine is in this state, but their radio silence for months to their customers kind of shatters any confidence, so I'm thinking of contacting support for a refund and just check back down the road to see if Mega Tiles ever picked this back up again.

I downloaded version 2.0 to give it another go since the comments from the product page were removed. I inserted my API key from chatgpt, I set an output folder, I used the exact prompts and settings from the product page (2D medieval game assets, etc, etc) and I just get the same "Error generating images" error that I have since I purchased this tool. One would think it's a fairly intuitive process to set up but clearly there's got to be something off if it's not as simple as it appears to be. Is there a step-by-step setup guide?

Hello, I was able to try out the new version and I do now get a green message at the bottom saying that it's beginning the generation process, but then a split-second later I get a red message stating "Error generating images." I'm trying simple prompts, nothing complicated, and as a test I even tried the 2D medieval pixel art asset - pickaxe example you have posted as a preview, and it still gives me the error.

I set everything up to test it out, attached my OpenAI API key, output folder, etc. The application won't generate anything. I just get "Error Generating Images. Please Try Again Later" messages.

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Salutations, thanks for checking out my post! First time poster, happy to be here. I'm starting a new endeavor with the goal of putting out a new Music Theme Pack every week. What are these packs, you might ask? And if you didn't, I have a small soap box for a moment so I'm going to tell you anyway! They're small groups of tracks designed around a specific melody/leitmotif. That way different moods can be conveyed in different scenes in a project, but the various pieces can still be grounded around that particular melody so that the soundtrack can still sound cohesive overall. I have two small packs up now, a three-track 'Gothic Horror' theme last week, and now this one called "Dismantled." I hope you check out the samples below and enjoy, and thanks for checking out my post as a whole!

Gothic Horror Vol. I Itch Page: https://sodajerksamurai.itch.io/theme-music-pack-gothic-horror-vol-i

"Dismantled" Itch Page: https://sodajerksamurai.itch.io/music-theme-pack-dismantled


I'm having an issue that I didn't experience in the MV version, which is:

The directional kays seem to be locked to cardinals. If I press W or Up-Arrow to move forward, I can do so. If I then rotate the camera and press W or Up-Arrow, the character doesn't move forward in the direction I'm looking, but rather moves North. This doesn't happen when I test it out on MV3D, where moving with the camera rotation functions properly. If there a setting I'm not seeing to change this? I dug through the parameters but came up short...