Very nice, simple but fun ! Didn't expect my bullet to be dodge by a dancing number ahah. The simplicity makes the gameplay is intuitive. I didn't feel the lack of tutorial (even if it's better with one).
Aerkaos
Creator of
Recent community posts
I love that wario ware style of mini games. Art is cute and it's very pleasant and addictive to collect all these fishes. The only 2 things I could say are :
- Getting the last fishes are a bit long (maybe add having more chances to find fishes that you don't already have)
- No chill background music, it would fit perfectly
Very good job !
Very cool game ! The mouvement set feels good to use, it's really fun to play.
I could just say that because you can feed on bats 3 times before countdown, when you have a lot of them you don't fell threatened. I think if they have a countdown at first feed like the humans, it would force the player to be more careful.
I had the same idea at first but didn't commit to it, so I'm happy to see a game with this mechanic of counting down each movement. Nothing to say about the execution — graphics are simple but efficient, and SFX are good. Just lacking some background music.
On the gameplay side, while I like some of the ideas (especially the block that switches between wall and not-wall every movement), I think the puzzles are a bit straightforward, and there aren't many ways to optimize the number of movements. But maybe I've played too many puzzle games, and that's not the case for everyone.
Overall, really good game, well done!
While the execution is really well done, visuals are great, SFX are good, music is nice, and the idea is interesting, I have some difficulty having fun with the gameplay. I think it's too hard to get a perfect time, and if I get to 8:29 instead of 8:30, I'm cooked because it's impossible to adjust by just 1. Maybe some slower dice rolls could help with this.
Anyway, good job doing everything yourself!
Simple and straightforward, but it works well. I agree with another comment about coyote time. Having the countdown in big red in the middle of the screen, in contrast with the rest in black and white, works really well. It's just missing some sound effects and a catchy tune — I think that could really add a sense of urgency for the player. Good job overall!
I think that the concept is really good but it's very hard to play this game. The mouvement seems to be blocked at the middle of the screen and I don't understand why and I don't get what the gauges represents. The main problem is that things are happening too fast, maybe slowing down the game would give the player some time to see what he can do.
Creative idea, it could become very addictive just with some simple things. Cuala explained these already. So I will just add that in terms of game design I felt like just placing the most expensive pigs are the best if you have money. Maybe with some rabbits weak against some specific pigs it would force the player to make choices and adapt it's strategy. Just an idea crossing my mind.
Anyway good job, hope you had fun in this jam !
I didn't stumble upon a lot of precise plateformer in this jam so it's always nice to see one. The idea of level repeating with more difficulty is nice and allow the player learn how to use the movement set. I’d say the movements are a bit too floaty, and it’s hard to be precise. Otherwise good job I hope you had fun making this !
Great idea, and great level design to make you understand it. The movements are fluid and feels nice. Only thing I could say is that it's a bit straightforward and you don't have to think too much to finish it. But that's my love for puzzles talking, and it's nice sometimes to just go and enjoy the game. Very good job !
Thank you so much for this detailed feedback.
Level 17 is a good example of how people think differently. Some find it easy, while others find it hard. That's all the difficulty of game design in puzzle games.
I’ll be more careful with my spelling/grammar next time. I just wrote the text as I was thinking and didn’t really review it. Thanks for noticing that.
And about the font, I totally agree with you, I like this font but it's not the best one for reading. I thought about that while making the game and with all the things to do I forgot ahah.
Thanks again for the kind words !
Really good concept, just played a game with kind of the same loop and timing but this one is way more interesting. It's simple but addictive very quickly. The enemy turning on you at the last second can be frustranting, but I can see it part of the gameplay to be careful and not too greedy. The only downside I found is when there is more enemies, sometimes there is no escape and it's game over.
Overall, very good game !










