Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[AFK] Mario Carballo

88
Posts
7
Topics
632
Followers
123
Following
A member registered Jun 27, 2014 · View creator page →

Creator of

Recent community posts

I just tried again and open and closed Hexxmap and the laggy mouse issue seems to be fixed! Not sure what triggered it but if it happens again I will let you know!

OS: Arch Linux x86_64

Kernel: Linux 6.18.51-1-lts

CPU: 12th Gen Intel(R) Core(TM) i7-12700KF (16+4) @ 5.00 GHz

GPU: AMD Radeon RX 580 Series [Discrete]

Memory: 15.10 GiB / 31.15 GiB (48%)

(1 edit)

After using it for a couple of hours I have some feedback

In general the app is great! thanks for making it and for the Linux version

# General

- There doesn't seem to be any way to scale down tiles to the size of the map?  That's useful when I'm using different tilesets with different dimensions (Hex Kit & Isle of Lore)

# Tile picker

- It would be nice if the folders had previews similar to how it works on the palette, right now I need to click each folder individually to find the tile I'm looking for.

- Multi select tiles to quickly randomize between them. Currently the only way of doing this is adding them to the palette.

- Keyboard arrows to move up and down enter and exit a folder, the click target for each folder is just a small line of text so it's easy to miss.

- Parent folder name somewhere, it's easy to get lost when navigating a tile sets and there is no easy way to know the name of the parent folder.

- A Hover effect for the folder row would help knowing what are you going to click.

# Configure pallete

- Double click on a folder name to select toggle the selection

- Sometimes clicks will miss while the preview of the tiles are loading making it really slow to navigate


# Bugs

- Mouse is laggy on Linux haven't tried on Windows so this might be only happening on linux but overall moving the mouse feels quite choppy even in the normal map view 

Bought it immediately :) exciting!

Hey! just tried it and it works perfectly! didn't try it for long but will give it a longer test later on :)

No problem excited to try it :)!

I can't extract the folder under linux :(

opening archive: creating zip extractor: zip: insecure file path

Not any time soon! but I think there is a native pico-8 client in the works!

It took me an embarrassing long time to understand that I needed to hold the button and then move in a direction to weld, but once I did get it,this game feels great.

The uploaded file doesn't have a platform assigned (should be windows) so I can't install it using the itch desktop app (which makes it easier running it on linux using wine)

I love match games that are about pushing and this one just hits the right spot, great job :)!

Made this small tool to help me play with the digital cards

https://magus.ellugar.co/

Sure ! :) 

Sure let's talk about it! message us hola @ amano.games :)

Made this small tool to help me play with the digital cards

https://magus.ellugar.co/

The game crashes at startup, using Arch linux with Wayland :(

```

  . Starting log.

  . Writing to /home/afk/.local/share/PUNKCAKE Delicieux/Build The Sun/log.txt

  . Successfully loaded data.sgr.

  . Build The Sun :: by PUNKCAKE Delicieux

  . Found 36 files: assets/music/02.mp3, assets/music/day.mp3, assets/sfx/treefall.wav, assets/sfx/build.wav, assets/sfx/cancel.wav, assets/music/01_A.mp3, assets/sfx/jump.wav, code/settings.lua, assets/music/01_B.mp3, assets/sfx/fire.wav, assets/sfx/click.wav, assets/zoom.shader, code/utility.lua, assets/sfx/click_off.wav, code/pet.lua, assets/Sweetspot.ttf, assets/sfx/done.wav, code/game.lua, assets/sfx/stone.wav, assets/music/percu.mp3, main, code/particle.lua, ../../libs/autosnaps.lua, ../../libs/remy_systems.lua, assets/stretch.shader, ../../libs/gifkey.lua, code/thing.lua, assets/gfx8.png, code/time.lua, assets/gfx12.png, code/grid.lua, code/object.lua, code/palette.lua, assets/sfx/plop.wav, assets/sfx/chop.wav, assets/sfx/complete.wav

  . Initializing SUGAR v0.0.6i.

  . ./build_the_sun

  . Running from: /home/afk/apps/build-the-sun/

  . Running on Linux.

  . Using SDL 2.28.1

  . Using LuaJIT 2.1.1692716794

  . Using Lua 5.1.4

  . OpenGL initialized.

  . Created new memory chunk '_sugar_'.

  . FreeType library was initialized.

  . Using FreeType 2.13.3

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.

  . Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.

  . The 95 glyphs font 'default' was created.

  . GFX system initialized.

  . Time system initialized.

  . Input system initialized.

  . alsa worked!

  . Successfully opened audio device

  . Could not get device name.

  . Driver: alsa

  . Frequency: 44100

  . Format: 0x8010

  . Channels: 2

  . Samples: 2048

  . Audio system initialized.

  . All systems initialized.

  .
  . Running...

  . Loading main

  . Loading ../../libs/gifkey.lua

  . Loading ../../libs/remy_systems.lua

  . Defined 0 buttons for player 0.

  . Loading ../../libs/autosnaps.lua

  . Loading ../../libs/remy_systems.lua

  . Loading code/utility.lua

  . Loading code/settings.lua

  . Loading settings.txt

  . Successfully wrote 'settings.txt'.

  . Duplicating log to /home/afk/.local/share/PUNKCAKE Delicieux/Build The Sun/crash_log_003.txt

  . Quitting required.

ERR Could not create 'Build The Sun' window: wayland not available

  . Loading assets/gfx8.png

  . Loading assets/Sweetspot.ttf

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x03F4 bytes to fit new 'main_font' req.

  . Correctly requested 'main_font' 0x0200 bytes at 0x01F4 in chunk '_sugar_'.

  . The 96 glyphs font 'main' was loaded from assets/Sweetspot.ttf

  . Loading assets/gfx8.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x43F4 bytes to fit new '8_srf' req.

  . Correctly requested '8_srf' 0x4000 bytes at 0x03F4 in chunk '_sugar_'.

  . Created the 128 x 128 surface '8'.

  . Correctly loaded 'assets/gfx8.png' into '8' surface.

  . Loading assets/gfx12.png

  . Resized '_sugar_' to 0xD3F4 bytes to fit new '12_srf' req.

  . Correctly requested '12_srf' 0x9000 bytes at 0x43F4 in chunk '_sugar_'.

  . Created the 192 x 192 surface '12'.

  . Correctly loaded 'assets/gfx12.png' into '12' surface.

  . Loading assets/sfx/build.wav

  . Loaded sfx 'build' from file 'assets/sfx/build.wav'

  . Loading assets/sfx/treefall.wav

  . Loaded sfx 'treefall' from file 'assets/sfx/treefall.wav'

  . Loading assets/sfx/chop.wav

  . Loaded sfx 'chop' from file 'assets/sfx/chop.wav'

  . Loading assets/sfx/jump.wav

  . Loaded sfx 'jump' from file 'assets/sfx/jump.wav'

  . Loading assets/sfx/cancel.wav

  . Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'

  . Loading assets/sfx/click.wav

  . Loaded sfx 'click' from file 'assets/sfx/click.wav'

  . Loading assets/sfx/click_off.wav

  . Loaded sfx 'click_off' from file 'assets/sfx/click_off.wav'

  . Loading assets/sfx/plop.wav

  . Loaded sfx 'plop' from file 'assets/sfx/plop.wav'

  . Loading assets/sfx/complete.wav

  . Loaded sfx 'complete' from file 'assets/sfx/complete.wav'

  . Loading assets/sfx/done.wav

  . Loaded sfx 'done' from file 'assets/sfx/done.wav'

  . Loading assets/sfx/stone.wav

  . Loaded sfx 'stone' from file 'assets/sfx/stone.wav'

  . Loading assets/sfx/fire.wav

  . Loaded sfx 'fire' from file 'assets/sfx/fire.wav'

  . Loading assets/music/01_A.mp3

  . Loaded music '01_A' from file 'assets/music/01_A.mp3'

  . Loading assets/music/01_B.mp3

  . Loaded music '01_B' from file 'assets/music/01_B.mp3'

  . Loading assets/music/02.mp3

  . Loaded music '02' from file 'assets/music/02.mp3'

  . Loading assets/music/percu.mp3

  . Loaded music 'percu' from file 'assets/music/percu.mp3'

  . Loading assets/music/day.mp3

  . Loaded music 'day' from file 'assets/music/day.mp3'

  . Defined 18 buttons for player 0.

  . Loading code/game.lua

  . Loading code/palette.lua

  . Loading code/time.lua

  . Loading code/grid.lua

  . Loading code/object.lua

  . Loading code/pet.lua

  . Loading code/thing.lua

  . Loading code/particle.lua

  . main loop exit

  .
  . Initiating shutdown.

  . Deleted font 'main'.

  . Deleted font 'default'.

  . Deleted surface '12'.

  . Deleted surface '8'.

  . GFX system shut down.

  . Input system shut down.

  . Audio system shut down.

  . Deleted memory chunk '_sugar_'.

  . Application ran for 0.794000 seconds.

  . All systems shut down.

  . Ending Log.
```

Just uploaded the p8 file, let me know if that's enough!

The art is beautiful which makes the whole thing more gut wrenching, thanks for making this, it helped me at least to get a better understanding on what's happening.

Hi! how did you managed to have a .pocket file ?

This is the first time in a while I'm cought up in the devlog, what a pleasure it has been reading it all.

It also has inspired me to continue mine, great job on the dolphin's cutscene I agree those special moments are an important part, and worth the effort.

Thanks for playing! loved the Playthrough

I think the multiplayer menu is by default on PICO-8 (The tool we use to create the game) but we don't support it sorry :(

You can press UP+Z to swap the jump and lick buttons, if it worked you should hear a sound confirming it.

You are in luck we are working on a sequel for Playdate :), you can learn more at our devlog

https://amano.games/devlog